Empires has a number of issues: - stacking - vehicle vs. infantry balance - overpowered/underpowered tech - bad commanders ruining a team's...
I was watching a game on duststorm and while Pickled and some other guys were being philosophical about how genetics influence I.Q., I noticed...
In dark maps buildings with lighting look absolutely awesome. But even in lighter maps it would look great to have some lights inside and outside...
The problem with revive is that it is completely useless WITHOUT teamwork and utterly overpowered WITH teamwork. It requires that the dying person...
Long trips to the front are incredibly boring, with wallwalking at least there was something of a mini-game to play with your surroundings, but at...
I just empied a clip into an engineer on mvalley only to watch the bullets explode on the invisible hitbox of the giant middle rock, whose visible...
Scouts on escort have a hard time scoring points so a small change to give a scout that stickie stuns a non overheated tank 1 point for the job...
How about making that new AFV model the AFV mark II so there's an actual point to making one when the comm researched upgraded chassis but not HE...
Lowering damage or increasing reload time for regular would bring it inline with its upgraded variant and not make it such an obvious choice for...
It's suicide to run up to a moving vehicle anyway, so why not give infantry with nothing to hurt tanks at least something to do before they're...
Nacho's might be playable, but us euro's are getting screwed over with server crashes left and right. I'm tired of the same maps over and over and...
When I'm playing as engie, I really don't need to know that someone from halfway across the map needs health or ammo. When a teammate at the front...
BE Arties seem to really like the NF cv, and i mean REALLY like the NF cv, quite often you'll see an arty doing its business in the endgame...
Revive could use a bit of tweaking to make it both more and less powerful. The situation now: 1 - engineers hardly ever get revive as the...
Since rifles in 2.2 aren't "super accurate deathlasers" anymore, but more "somewhat generally uncomfortable to be shot with laser pointers, bought...
I wanted to reply to the original thread wherein someone requested that the comm be given the ability to stop his team from, for example, buying...
Here's the suggestion: Add a slot in which a player can install a module that can be researched from the cv and adds an ability that is a bit...
Maybe this is already being done for 2.2, but it would be nice to see the updating of commander targets replaced by a change of color of the...
Since I don't use a mic I sometimes find it hard to get the attention of my teammates when commanding, so I thought it might be a nice to copy...
I'm not sure how minor suggestions can be on this forum, but here's a tiny one. I don't use a mic so when I need a refinery from the comm I...
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