Lighting Inside And On Buildings

Discussion in 'Feedback' started by Sneaky, May 28, 2009.

  1. Sneaky

    Sneaky Member

    Messages:
    190
    Likes Received:
    0
    Trophy Points:
    0
    In dark maps buildings with lighting look absolutely awesome. But even in lighter maps it would look great to have some lights inside and outside the buildings. And when a building is destroyed it would look better to have red pulsing lights inside rather than the unnatural darkness.
    Some examples of accidental lighting that look really nice:
     

    Attached Files:

  2. Alceister

    Alceister Member

    Messages:
    1,029
    Likes Received:
    0
    Trophy Points:
    0
    A better idea would to have lights ON vehicles.
     
  3. Sneaky

    Sneaky Member

    Messages:
    190
    Likes Received:
    0
    Trophy Points:
    0
    We have that. Just turn on your flashlight from the 2nd seat.
     
  4. Alceister

    Alceister Member

    Messages:
    1,029
    Likes Received:
    0
    Trophy Points:
    0
    But otherwise....?
     
  5. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    traffic lights on vehicles could give mood and esthetics's that are nice
     
  6. Lazydog

    Lazydog Member

    Messages:
    161
    Likes Received:
    0
    Trophy Points:
    0
    Oh I know! Then we can drive then inside tunnels, turn on the lights, honk the horn, and hold our breath, just like in real life!
     
  7. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
  8. Chris0132'

    Chris0132' Developer

    Messages:
    9,482
    Likes Received:
    0
    Trophy Points:
    0
    You could spawn light_dynamics inside some buildings, they give off area light.

    It would reduce FPS though, and wouldn't work on all buildings because the polygon structure probably isn't set up for that sort of lighting change.
     
  9. Dawgas

    Dawgas Banned

    Messages:
    1,059
    Likes Received:
    0
    Trophy Points:
    0
    or buildings can be fullbright inside and outside, so you can't hide the damn things
     
  10. Chris0132'

    Chris0132' Developer

    Messages:
    9,482
    Likes Received:
    0
    Trophy Points:
    0
    How would that help? It would just make buildings stick out against the environment.
     
  11. Dawgas

    Dawgas Banned

    Messages:
    1,059
    Likes Received:
    0
    Trophy Points:
    0
    that's the fucking point
     
  12. Chris0132'

    Chris0132' Developer

    Messages:
    9,482
    Likes Received:
    0
    Trophy Points:
    0
    But you can't hide them anyway in that manner...
    It's not like you can place a building in the middle of a field and people won't notice it because of how perfectly it blends into the terrain, if you can't see a building it's because there's a bloody great cliff in the way and painting it lime green with pink polkadots won't let you see it through solid rock.
     
  13. Dawgas

    Dawgas Banned

    Messages:
    1,059
    Likes Received:
    0
    Trophy Points:
    0
    but at least in dark ass maps you don't have to fucking turn the brightness up to fucking 11 to see in buildings
     
  14. Chris0132'

    Chris0132' Developer

    Messages:
    9,482
    Likes Received:
    0
    Trophy Points:
    0
    I don't know any map that has darker buildings than king and I can see fine in them, also no building other than the BE rax is complicated enough to be difficult to navigate in the dark.

    Besides, I'd rather have dark buildings than buildings which are bright pink and white regardless of the surrounding environment.

    Of course if you really want fullbright buildings go into the game material files, find the /buildings folder for each side, and replace the lines in the VMT files which read 'VertexLitGeneric' with 'UnlitGeneric' and have fun with your ugly as hell game.
     
  15. Vessboy

    Vessboy Member

    Messages:
    1,519
    Likes Received:
    0
    Trophy Points:
    0

Share This Page