It's suicide to run up to a moving vehicle anyway, so why not give infantry with nothing to hurt tanks at least something to do before they're invariably run over. And think of the bonding teamplay experience of melee-ing a tank stuck on a turret to death with your buddies. And if you happen to be an engineer why not use the calculator that could do enough damage to actually kill a stuck or abandoned tank. It's good family fun for the team and you could even make a new kill icon of a hand chopping a tank in half or a calculator slowly melting a tank. Think of the squeals of glee on the voicecomm as everyone beats the enemy CV to death during the endgame.
Its semi-related, but calculator's really should gain the ability to deconstruct infantry with healing upgrade. Also, awesome idea, be prepared for the flamefest.
I wouldn't object to calculators being able to damage tanks, maybe they can fully discharge to instantly stun the tank and deal 200 damage?
Or how about it's made so that when you run someone over they permanently clog up the wheels a bit ..
oh dear god... escort would be a slaughter. Mashav would stealth up with meelee upgrade and next thing you know your tank is gone. I LIKE THIS!
Melee upgrade should do very minor damage to people in vehicles along with a noticeable shaking. Melee from certain positions below the tank should make it jump around. A team of melee upgraded infantry should be able to flip an NF heavy. Well-timed melee should strip the front armor of an incoming light tank and potentially explode unarmored jeeps.
Seriously, you want to be able to BASH A TANK WITH THE BUTT OF YOUR GUN AND BREAK IT IN HALF? Infantry is to fear vehicles and try to outsmart them, not charge right into tanks, like it's some Grim Darkness of the 41st milennium: Source. I dislike it, don't support it, and think it's retarded. Buff grenadier instead.
I like Chris's idea of an Engineer stun discharge. But there's a slight risk with this idea. For example, we might see people teaming up into groups of 4-6 engineers, rushing the comm, and stunning him into submission while walling him in. Still, some kind of burst damage against vehicles might work. Also... Meleeing tanks? What the hell? This isn't WH40k. Unless you want big muscular men in power armour bashing tanks in with chainsaws, I oppose this idea.
The idea of a full discharge for a stun is that it doesn't have much damage potential (unless you gang up, as you said) and it can't be used again for a while. If you're going to mob the CV you'd still be much better off using a couple of scouts and some riflemen. Infantry in general should not be good at tank killing, but I think if you give most classes the ability to disable a tank, and give the grenadier the ability to do more damage and at greater range than any other class against tanks, you'd get a good mix. Grens can fend off tanks but not force a kill, however if tanks come close or get ambushed by other classes they can help deal damage.
How so? With a stun ability, Engineers can chain stun the CV before comm has a chance to react and while it's immobilized, build turrets around it and then walls. On the other hand, with Scouts and Riflemen, comm has a chance to get in the front seat and either run away or run them all over. Infantry should be able to disable tanks in groups. Right now, even that is not possible, since all the tank will do is run away and gun down infantry from afar. The only map where infantry are effective against vehicles is the icy one (I think it's called glycencity), and I don't see that played anymore (AFAIK).
How is an instant point blank stun any different from a cooked stun sticky at slightly longer range? Both are near instantaneous and both are equally (un)avoidable.
Why not just make it simple and instead of the engineer hurting the hull allow it to decon armor the same way it heals it? And do extra damage onto a hull
You mean building walls around an already immobile object? Yes I can see how that is a big improvement. And how is it different from taking one engineer with your scout and rifleman party if you must? Er, that's what I meant in the first place, except without the hull damage at all. All it does is instantly decon a big chunk of the tank and stun it.
Kinda useless now but if you look at mantis there was once a bug that allowed you too hurt a vehicles hull if you melee it while it had no armor