Recent Activity

Activity stream for all registered members at Empires Mod.

  1. D.D.D. Destroyer replied to the thread Dz's Mapping Tips.

    Alpha versions are easy to do and ugly as sin. But if you have a prototype that plays well (nuclear), polishing it makes a lot more...

    Mar 27, 2017 at 7:05 PM
  2. D.D.D. Destroyer replied to the thread Balancing Commander Maps on my Server.

    Do you have a rundown of what's worth what done already? I'd love to see it to gauge the impact of the changes.

    Mar 27, 2017 at 7:00 PM
  3. Sgt.Security replied to the thread Balancing Commander Maps on my Server.

    Just to say a few things. 1: In 2.13.0 we'll have lower wages, except for destroying enemy vehicles. 2: I agree that 150 calc units...

    Mar 27, 2017 at 6:45 PM
  4. Xyaminou replied to the thread Balancing Commander Maps on my Server.

    Again, it's (with my modification) the same speed as building, 1 point for 100 calculator (or 50 with repair upgrade). This is nowhere...

    Mar 27, 2017 at 6:03 PM
  5. Neoony replied to the thread Plugins.

    "Find sm_dump" And then use the found dump commands to make dumps of tons of useful stuff which you can use for plugin making and doing...

    Mar 27, 2017 at 5:59 PM
  6. Spike replied to the thread Empires related spray's and NF propaganda sprays.

    The font's are in the empires/empires/resource folder its one of the open type font files. First click to open then click install then...

    Mar 27, 2017 at 5:25 PM
  7. LordDz_2 replied to the thread I made a mapping tutorial.

    Alrighty, Dz's input of criticism on the optimisation video. Don't map on small grid sizes. Keep at 16-32, that way you don't have to...

    Mar 27, 2017 at 5:21 PM
  8. Kidpaler replied to the thread I made a mapping tutorial.

    I got up to Basic Optimization. Will be picking and choosing various topics now based on how well I think I know the information.

    Mar 27, 2017 at 4:55 PM
  9. Kidpaler replied to the thread Dz's Mapping Tips.

    It's not that hard really, and most maps would be relatively easy to make via just making it rather open with some hills/mountains. You...

    Mar 27, 2017 at 4:52 PM
  10. Kidpaler replied to the thread Bullets Hurt Turrets.

    So for anyone just jumping into this, here is a TL;DR of the posts so far and the solutions offered - Good idea. Bad idea. Solutions...

    Mar 27, 2017 at 4:50 PM
  11. Thexa4 replied to the thread Bullets Hurt Turrets.

    Maybe stunning the turrets after enough hits might be a better solution than destroying them.

    Mar 27, 2017 at 4:45 PM
  12. Lazybum replied to the thread Bullets Hurt Turrets.

    To be fair, turrets used to cost a bit more, 75 res, and we had really low income, so it was generally better using that on a rax or an...

    Mar 27, 2017 at 3:27 PM
  13. Lazybum replied to the thread Too few people are playing!!!1.

    You just don't want to believe in demonic kids who grow up way faster in the mom's gut then explode out cause they too damn big. Like...

    Mar 27, 2017 at 3:23 PM
  14. Acolyte replied to the thread Dz's Mapping Tips.

    I don't have enough patience for mapping, but funnily enough i have patience for comming, so...

    Mar 27, 2017 at 3:21 PM
  15. Paradox replied to the thread Bullets Hurt Turrets.

    Way back noone really spammed turrets to defend base, its only in recent years because of the decline of the player base that we are...

    Mar 27, 2017 at 3:18 PM
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