f1r3's art

Discussion in 'Art' started by f1r3w4rr10r, Sep 29, 2014.

  1. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    And I meant Grant's comment, not yours.
     
  2. flasche

    flasche Member Staff Member Moderator

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    yeah grant means the same. its too glossy
     
    Last edited: Nov 19, 2014
  3. ImSpartacus

    ImSpartacus nerf spec plz

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    Meh, it's hawt. No big dealio.
     
  4. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Glossy is not a thing in PBR. Sure I can dial up the roughness of the surface, but as I said, have a look at the front of the grip. In PBR almost everything is reflective at grazing angles.

    I had another look and instead of eyeballing the Albedo and metallic values, I'm going to find measure references for most of the materials I use, but I doubt it's going to change much.
     
  5. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    I tweaked the materials a bit. The reflection at grazing angles on the plastic is still about the same, but now you can see most of the surface at it's usual reflection level at 90° viewing angle.
    [​IMG]
    I also fiddled around with transparent materials a bit:
    [​IMG]

    Still got some problems with the normals, I'll have to see about how to fix that.
     
  6. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    I fixed the damn thing. I had to stop UE4 from recalculating the tangents and binormals.
     
  7. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    And I love to play around with this:[​IMG]
     
  8. flasche

    flasche Member Staff Member Moderator

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    it desperately needs a red dot (or circle or line or multiple dots, circles or lines or whatever, just something) - also red is not important as long as its red ^^
     
  9. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    I think I am done with the thing for now:
    [​IMG]

    It's set up in a way, that enables me to input any shape or color on the fly for the cross hair. So yes, in Unreal 4 you would have selectable crosshairs without much extra coding work.
     
  10. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    newest update:
    [​IMG]

    I will probably set the whole thing up, so we can dynamically change the pain job by code, depending on the map you are playing on. Let's just say that blue is Brenodi Empire default.
     
  11. ImSpartacus

    ImSpartacus nerf spec plz

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    That's purdy hawt.
     
  12. Kylegar

    Kylegar Specstax Rule

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    The blue looks purple
     
  13. Ikalx

    Ikalx Member

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    Lilac, maybe?

    Also the pistols look great, though I'm not so enamoured of the battle damage on the slide. I'm not sure why people like that, tbh. I like clean weapons most of the time...
     
  14. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    You should maybe calibrate your monitor. It is only desaturated blue, no red in there.

    Concerning battle damage: That's easily changeable, could even by done by code dynamically.
     
  15. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Battleworn gear doesn't belong to BE, but the model itself is sexeh.
     
  16. ImSpartacus

    ImSpartacus nerf spec plz

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    It looks a bit periwinkle to me.
     
  17. w00kie

    w00kie Mustachioed Mexican

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    [​IMG]

    that parts look purple-ish on my different screens. None of them is calibrated though.
     
  18. Lazybum

    Lazybum :D Staff Member Moderator

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    He's right, it has a purple tint to it. Also is it reflecting the sky where the bullets pop out?
     
  19. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    Looks purple to me. Unsaturated blue in RGB is going to contain red no matter how you do it.
     
  20. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Welp, since a tiny bit of red in the blue parts (which might be cause by shading or jpg compression) and the worn bits (which I can understand might not really fit BE) are your only worries, I guess everything else seems to be alright then.

    //EDIT
    Sorry if I come across a little rash, but I am not in the best mood when I get up and the first thing I see is that some people complain about some color not being 50, 50, 150; but instead 60, 50, 150. Concentrate on the important things, please.
     

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