Bro, don't sweat it. You're basically finished. Like I would just pack up shop and call it a day. You could spend another 5 hours on this model and it might be 5% better, but is that really worth it? Has anyone ever noticed how shitty pistol2 looks? That grip is horrifying and the entire thing is way too shiny. Yet no one complains. So even if you're stuff has pretty serious flaws, literally no one will notice once it's in-game.
After seeing this: http://typesetinthefuture.com/alien/ I think I'll have to go back and add some text/iconography to the gun.
This is why you make concepts first and nail down functionality of any item before you let your 3D artist have a go at it. [YOUTUBE]-cAOLoX1K6U[/YOUTUBE]
I made this as part of a tutorial series on Substance Painter. The model was provided for the tutorial, but the texturing is done completely by myself. Sadly I can't really upload it to Sketchfab to show it in 3D, since it's set up for PBR. For comparison, the probided model with baked normal map applied:
I have literally no idea. I didn't make the model as I already stated. I guess he has sensitive eyes?
Well he must have pretty good eyesight to see anything through all that, it seems like it could block the light of a supernova.