f1r3's art

Discussion in 'Art' started by f1r3w4rr10r, Sep 29, 2014.

  1. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    Nope, too late now. I am already on baking. UV Unwrapping before that was already point of no return. It will stay 9mm.
     
  2. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    Don't listen to the haters. Just get something in game and worry about the details later. You've got great work so far.
     
  3. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    exactly if you listen to everyone here you will never get shit done and eventually leave from stress.
     
  4. complete_

    complete_ lamer

    Messages:
    6,438
    Likes Received:
    144
    Trophy Points:
    0
    aha, i dont see any haters at all. i believe in psychology we call this "projecting"
     
  5. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    So Substance Designer just got an update, which makes my work a lot easier. Just thought I let you know.
     
  6. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    Quick comparison on the rendering methods and progress so far:
    Blinn (Source)[​IMG]
    PBR (Unreal)[​IMG]
     
  7. Kylegar

    Kylegar Specstax Rule

    Messages:
    2,170
    Likes Received:
    0
    Trophy Points:
    0
    Looks good
     
  8. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    And this is how far I got today:
    [​IMG]
    FYI, this is made with just one base color. Almost everything you see (apart from the scratches on the metal) in color variance is just lighting. I'll see about getting some color in tomorrow.
     
  9. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    Looks pretty awesome, Fire :D

    Though I'm not going to lie, it looks basically like a glock to me :p
     
  10. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    What about the grip?

    That's a texture looking all leathery, right?
     
  11. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    Man I wanna, like, shoot that gun in real life. Or play with a plush toy of it.

    We really need Empires and Empires Accessories plush toys.
     
  12. Z100000M

    Z100000M Vithered Weteran

    Messages:
    9,120
    Likes Received:
    70
    Trophy Points:
    0
    The brenodi stamp feels a bit deep.
     
  13. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    I don't think it looks like leather. Wrinkles in leather are usually a lot less deep and a cell surface on plastic grips is something that actually exists.
     
  14. Redskull

    Redskull Member

    Messages:
    115
    Likes Received:
    4
    Trophy Points:
    0
    Which program are you using to render out those pictures?
     
  15. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    That's the Substance Designer 4 Internal 3D Viewport. It has some post processing included from Yebis 2, but I don't really use it that much. To be honest the normal maps in the blinn shader are messed up for whatever reason I wasn't able to figure out.
    I was thinking about buying Marmoset Toolbag at some point, but I guess I can achieve almost the same with Unreal 4 now.
     
  16. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    Here's an ingame shot:
    [​IMG]
    It behaves just slightly different, but pretty close to how substance displays it. Pretty happy with the result.
     
  17. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

    Messages:
    9,509
    Likes Received:
    111
    Trophy Points:
    0
    The reflections are fancy.
     
  18. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    I'd expect the grip to have a more diffuse reflection.
     
  19. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    You have to look at the the front. The amount of reflection also depends on the viewing angle.
     
  20. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

    Messages:
    9,509
    Likes Received:
    111
    Trophy Points:
    0
    I meant the fact that it reflects light in general, the current models are matte.
     

Share This Page