f1r3's art

Discussion in 'Art' started by f1r3w4rr10r, Sep 29, 2014.

  1. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    Thought I'd might as well show this here, too.
    [​IMG]
    [​IMG]
    Source
     
  2. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

    Messages:
    9,509
    Likes Received:
    111
    Trophy Points:
    0
    Sick shield. Is your next char going to use this one? :p
     
  3. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    Nah, this is a thing I did for a contest on polycount. You can find it via the source link.
     
  4. w00kie

    w00kie Mustachioed Mexican

    Messages:
    3,863
    Likes Received:
    13
    Trophy Points:
    0
    looks very good, but..
    who in the world is gonna carry that heavy thing into battle? The Mountain? Yes.
     
  5. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    put two of those on the BE heavy...
     
  6. Trainzack

    Trainzack Member

    Messages:
    385
    Likes Received:
    5
    Trophy Points:
    0
    ...instead of the cannons. Make them act like tf2's charge-n-targe (or whatever it was called).
     
    Last edited: Feb 25, 2015
  7. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
  8. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
  9. Lazybum

    Lazybum :D Staff Member Moderator

    Messages:
    4,827
    Likes Received:
    190
    Trophy Points:
    0
    Ohhh, fancy looking.
     
  10. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    started to refactor the assault rifle for Unreal Engine.
    [​IMG]
    Just imported with proper scaling, the thing was just a bit more than half a meter long. I scaled it up to about a meter length. But now the caliber proportions are a bit out of whack. That's 5.56mm and 230mm you are seeing there.
     
  11. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    Currently trying to design a new BE jeep. I am kinda stuck on getting ideas for the initial shape right now, the only thing I got vaguely done is the front so far:
    [​IMG]

    Any constructive input is appreciated. For now I will have a look at redefining some of the tiled building textures to actually use some more of the shader capabilities.
     
  12. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

    Messages:
    9,509
    Likes Received:
    111
    Trophy Points:
    0
    That is one angry front. I don't know what you had in mind for the rest, but I'd make it lower in general. OR perhaps just flatten the headlights so that they don't stand out to the top.
     
  13. Varbles

    Varbles Simply Maptastic. Staff Member

    Messages:
    2,093
    Likes Received:
    26
    Trophy Points:
    0
    I love that front. It looks a lot like a mitsubishi lancer, which pretty relevant to BE's style.

    [​IMG]

    As for the rest of the architecture, what about a golf cart type rear design?

    [​IMG]
     
  14. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    Remember account for spherical wheels and avoid goofy weight distribution.

    Those sorts things can be corrected on the back end, but it's better to work around them initially.
     
  15. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    Thanks for the tips so far.
    As I said, I've also started working on the materials.
    Here's the famous BE floor. (All in an evening's work.)
    [​IMG]
     
  16. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

    Messages:
    9,509
    Likes Received:
    111
    Trophy Points:
    0
    Fancaaaaay

    Also I guess the front would look much better with the rest of the body there, I didn't visualize it very well.
     
  17. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    Thank you very much. I think I'll maybe tinker with it a bit more, then see if I can get it ingame.
    The rest of the body is just the problem, I'm currently lacking ideas, but I think doing something else in the meantime really helps. I'll just let the ideas come to me instead of wrecking my brain to find some half-arsed solution.

    What I would also like to know, do you guys think the BE jeep should stay a 2-seater and stay with the driver seat on the right? (Those are two separate problems. I think I will go with a 2-seater and move the steering wheel to the left side, but that's just me.) I want to hear your opinions.
     
  18. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    The problem with the Jeeps is I can't really find a good low-slung version to link.

    [​IMG]

    But what about something a little like this with smaller wheels, built closer to the ground (more like our current) and with a rear-facing seat in the back (instead of front facing). So it'd have 3 seats, one facing backwards.
     
  19. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    I desaturated the color a bit to fit better with the one that existed originally. This is how it looks ingame with a 2048² resolution.
    [​IMG]
     
  20. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    give northern more love, brenodi looks a ton better already ...
     

Share This Page