There is a problem with res I think. We had a bigger pop on this map and it was like streets before the res flow got fixed. I don't know how much it needs to be lowered though. If I remember right it was about 12v12 and I think our side was getting about 14 res a sec with about 60% of the map, to give an idea of res flow. I haven't had much time playing it though, so I don't know if this is suppose to be a money map where you spam heavy tanks. Can someone else tell me what this map is suppose to be like?
last time I played it... I think there were tank limits in place. I can't imagine this map being good with a ton of tanks. There are choke points all the fuck over the place. This map is a great soldier map with tank support.
idk about res flow or anything like that, it's unchanged from rc3, sadly there won't ever be enough players to tweak things like that.
Thanks for mugging me down memory alley Cyberkiller. Seriously though, brilliant work - it's quite something to be able to load this up and remember the long hours of pissing about with hammer that went into it.
Why? I think for quite a few of them you can just run across the water. A lot of the water on the map is deceptively shallow.