Its a swamp, make dense fog and let all props disappear at the distance the fog blocks 100% visibility
Yeh, I've got a 99% done version of this map, but I told him to put dense fog/smoke in, otherwise you wouldn't be able to take 2 steps without getting pwned by an invisible scout sniper
where will the bases be? cause if they will be at the top and bottom right of the map I see no reason to go to the left other than maybe better resource income
(playable) VERSION NOW AVAILABLE! http://rapidshare.com/files/146118616/emp_insurrection_b2.zip Probably still some outstanding issues, but the major stuff brought up in a playtest on monday (such as huge gaps in the terrain, pink water, ect :D) have been fixed. Runs a little slower than normal, but optimising this bitch is... difficult, and if you have any suggestions for a wide open, tree spammy map, I will gladly hear them. Caelo, NF base is at top left, BE at bottom right.
You need to work on the fps, seriously... Apply fadedistances to every prop... Create occluders in the cliffs..
I FINALLY WORKED OUT HOW TO USE DETAIL PROPS! (I put the detail.vbsp in SDK folders and HL2 DM folders until it worked ) Anyway, map is now 500x more sexeh. I've also done some more optimising... so you can enjoy this sexiness at an acceptable framerate. :D
Glad to see you got it working, and what an improvement! If your PC can handle it (and most should) try turning up the detail distance too. It's something like "cl_detaildist". To make it permanent, add it to the map's cfg file.
Your map crashes my hl2, error, bla bla overflow. I post the correct message next time it pops up. I played the map without problems and next time it crashes my hl2 after one or two minutes dunno why.
I released B3. http://rapidshare.com/files/146381907/emp_insurrection_b3.zip.html CutLinkedListOverflow? Too much prop spam. I'm focusing on performance now, since no major issues with balance have cropped up... I may increase starting resources, and attempt to make west a little less overpowered, but aside from that, I'll just focus on OPTIMISE OPTIMISE OPTIMISE OPTIMISE OPTIMISE OPTIMISE OPTIMISE OPTIMISE OPTIMISE OPTIMISE OPTIMISE OPTIMISE OPTIMISE OPTIMISE OPTIMISE OPTIMISE OPTIMISE OPTIMISE OPTIMISE OPTIMISE OPTIMISE OPTIMISE. B4 should be... more playable.
suggestion : make the water that is too deep to drive thru a different type (color, etc) so you dont have tons of people sinking cv's just cause they are trying to rush.