Emp_Insurrection

Discussion in 'Mapping' started by Omneh, Sep 8, 2008.

  1. bitchslap

    bitchslap Member

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    zomg, i heart you....finally you've rewoken the beast.

    i'll be glad to spend time optimizie it to the best of my abilites. I'm off work this week, so shoot me the vmf pronto and i'll try to have it ready for this weekend.

    also : first lighting is better, just more swampy/jungle feel. heck you can even add more green to the fog to 'darken' it up a bit. Make it like dagobah!!
     
  2. Hot Button

    Hot Button Member

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    i have put this map on my server, and everytime i spawn as brenodi, i get a crash. the same happens if i drive to cloase to the brenodi's base as nothern, it crashes again.
    this version is unplayable...
     
  3. Omneh

    Omneh Member

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    Thats because the last version was compiled for the episode 1 engine, not orangebox. I should really take those download links down...

    I'll have the update ready by the end of today, by the way.
     
  4. Hot Button

    Hot Button Member

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    Thx, that would be nice^^

    here is the crashlog if u need it:
    Hud element 'CHudTopInfo' doesn't have an entry 'TopInfoHUD' in scripts/HudLayout.res
    Hud element 'CHudSquad' doesn't have an entry 'HudSquad' in scripts/HudLayout.res
    Hud element 'CHudMapBg' doesn't have an entry 'HudMapBg' in scripts/HudLayout.res
    Hud element 'CHudMap' doesn't have an entry 'HudMap' in scripts/HudLayout.res
    Hud element 'CHudBottomInfo' doesn't have an entry 'BottomInfoHUD' in scripts/HudLayout.res
    Hud element 'CHudCommander' doesn't have an entry 'HudCommander' in scripts/HudLayout.res
    Hud element 'CHudVehicle' doesn't have an entry 'HudVehicle' in scripts/HudLayout.res
    Hud element 'CHudHintKeyDisplay' doesn't have an entry 'HudHintKeyDisplay' in scripts/HudLayout.res
    Hud element 'CHudHDRDemo' doesn't have an entry 'HudHDRDemo' in scripts/HudLayout.res
    Hud element 'CHudFilmDemo' doesn't have an entry 'HudHDRDemo' in scripts/HudLayout.res
    Hud element 'CHUDAutoAim' doesn't have an entry 'HUDAutoAim' in scripts/HudLayout.res
    Hud element 'CHudCommentary' doesn't have an entry 'HudCommentary' in scripts/HudLayout.res
    Unknown command "sv_backspeed"
    exec autoexec.cfg: file size larger than 1 MB!
    Network: IP 192.168.2.102, mode MP, dedicated No, ports 27015 SV / 27005 CL
    Connecting to 78.46.86.80:27050...
    Connected to 78.46.86.80:27050

    Empires v2.22
    Map: emp_insurrection_rc1
    Players: 3 / 33
    Build: 3740
    Server Number: 2

    No pure server whitelist. sv_pure = 0
    --- Missing Vgui material vgui/..\vgui\maps\menu_thumb_cp_badlands
    --- Missing Vgui material vgui/..\vgui\icon_con_high
    --- Missing Vgui material vgui/..\vgui\maps\menu_thumb_default
    Schwarz1 connectedexec: couldn't exec maps/emp_insurrection_rc1
    --- Missing Vgui material vgui/../vgui/icon_con_high.vmt
    Redownloading all lightmaps
     
  5. Omneh

    Omneh Member

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    I messed around with the lighting and fog again.

    [​IMG]
     
  6. -Mayama-

    -Mayama- MANLY MAN BITCH

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    26 Props on that picture
     
  7. DrummerX

    DrummerX Empires Tyrant

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    Dude i love that lighting and fog layout, great job. O and Orangebox CAN handle more props being viewed at once then ep1. we shouldn't crash to fast now.
     
  8. Hot Button

    Hot Button Member

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    How far are you with the RC1 for the orange box engine?
     
  9. Omneh

    Omneh Member

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    Its done, I just need someone to optimise + compile it for me.

    I can't optimise for shit, by the way.

    As it stands, the map will take several days to compile.
     
  10. bitchslap

    bitchslap Member

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    ummm.....i said i'd do it ?
     
  11. Omneh

    Omneh Member

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    Check your PM's.
     
  12. CyberKiller

    CyberKiller Nyooks!

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    Several DAYS?! :eek:
     
  13. Omneh

    Omneh Member

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    40000 WU for the win. ;)

    I think its a lost cause.
     
  14. CobaltBlue

    CobaltBlue Member

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    Compile me a beautiful map or I will ex-communicate you from the color Blue! :)
     
  15. Omneh

    Omneh Member

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    Just When You Thought It Was Dead...

    ... it lives. Due to popular demand, I have decided to recompile and have a go at optimising this, and my labours have indeed yielded a tolerable framerate. I've also redone some brushwork, added bridges to make drowning tanks a little less easy, and spammed explosive barrels for shits and giggles and adding that tiny bit of unneccessary lag. I should have the map release ready soon, and in the meantime, here be some nice screenies.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Thanks to all those who played the beta of this with missing models and bridges that threw tanks off them, and then said VGG at the end of the game. :)
     
  16. Mageknight

    Mageknight Member

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    Hey! That looks pretty good. I'm glad you didn't scrap it.

    Good to hear you've made it a little easier to drive around in tanks. Remember that time I got pinned by an LT as the BE comm trying to cross that footbridge?
     
  17. Chris0132'

    Chris0132' Developer

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    Ah so this is your horrible horrible first map which should never see the light of day.

    I can see why you'd have trouble optimising it.

    If you promise me you won't try to optimise it yourself first, I'll have a go at it if you want, it looks pretty interesting.
     
  18. Trickster

    Trickster Retired Developer

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    Actually, I played it Chris. It has good FPS, better than Silo. I usually get 60 on most maps and I get around 55 on this.
    Nearly triple what the original had.
    I'd like more trees if it didn't hit FPS, and denser fog.
     
  19. bugger

    bugger Member

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    I loved this map when it first came out. Sadly it was as merciful to my FPS like a psycho with a meat cleaver would be against a kitten. :(

    Hopefully this new version will be better optimized. :)
     
  20. Brutos

    Brutos Administrator Staff Member Moderator

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    Pain in the ass to drive around in it. Please improve the minimap to give hints where you can pass the water with bridges OR shallow water. Really confusing for me. Also why did you remove the lulzy concretebag models from dizzy they were made of win. If you look really close at the texture you are going to rofl hard.
     

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