Okay guys, thought I'd do my bit and share what will most likely be a useful tool for a lot of you clanner/group types out there. You IRC types,...
So I was talking to Destroyer today about barracks and effective ways of taking them down. I was pretty surprised that when I talked to him he...
I had a strange idea and thought I might share it for discussion. The idea is to have a large building with a slightly complicated interior,...
Rifleman Woosah I think he used to load out with everything that could give him sustain - HP Upgrade, HP Regen, Ammo Upgrade and Speed. How you...
3-Phase: I outfitted my BE Med Tank with Budget armour and 3-Phase Engine only to have the production kick up an error and say that the engine...
If it's not already, would be cool to allow flags to be spawnable (if flagged as such, lol). And they also can give res, can't they? I just...
Hey guys, I've seen a lot of talk about many games recently, but I was surprised to find that this mod had finally got released to steam. I...
Why do people still scream for targets? I can understand sometimes it's necessary, but at its base this game is a FPS, and if you need a target...
So this is a bit important. Mkoll just found Cad's profile - http://steamcommunity.com/profiles/76561197981658890 - and it looks a bit dire, so we...
One thing people bring up time and time again is the fact that Heavy Tanks can take too much punishment and regularly destabilise the game - being...
So, I know these ideas are unlikely to ever be implemented, but I thought I'd put them down just for fun. Maybe if I ever win the lottery or take...
I was going to post this in the arty thread in gameplay, but I figured it would get more discussion here. Apologies if my post contains callbacks...
Today I got pwned by a 1-shot from a shotty pistol. I wtf'd but not with raeg. What are you guys finding surprisingly vicious and deadly in...
Heavies are used a LOT in the game these days, while meds are critically underused - about only 10-15% of the time. Most of us probably agree that...
Simple suggestion: Engineers can counter the saboutage effect on a building for 50% of the total engineer build/repair ammo taken in a burst....
Stamina is a mainstay of the FPS environment, but we have a unique opportunity and background story to capitalise on this feature - the "humans"...
This is quite random, but could work in a sorta "this could save all our troops from ghey bio without the need to reduce how effective it is!"...
Swap weight with Comp, reduce comp price by 1 :p NOTADRUNK
The main gist of this post is to remove the repair upgrade skill for engineers and buff e-build for everyone else. So the idea is to: 1....
I have two fairly good gameplay changes and one (probably fairly bad) vehicle weapon addition. Firstly Overheat Mechanics As had been said...
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