A couple of Ideas

Discussion in 'Feedback' started by Ikalx, Nov 2, 2009.

  1. Ikalx

    Ikalx Member

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    I have two fairly good gameplay changes and one (probably fairly bad) vehicle weapon addition.

    Firstly Overheat Mechanics

    As had been said so often before, being forced to sit in your vehicle doing nothing while it takes damage, is not a fun gameplay element. It has probably been proposed before, but i'll suggest it again:

    When overheated, vehicles take 125% damage from enemy weapons and move at 60% speed (numbers need to be refined). Weapons are still locked in overheat.

    - Bio Diesel completely negates overheat effects.
    - Scout stun sticky overheats for 20-30 seconds but does not "freeze" the vehicle.
    - Hull Damage penalties could possibly be cumulative (to be decided).

    Secondly Vehicle Skills

    Change Riflemans' Vehicle Damage, Engineers' Vehicle Cooling, Grenadiers' Increased Armour and Scouts' Radar Stealth to all operate from any seat of a vehicle.

    These skills are not often used, and are not enabled in the way they should be - teammates should be able to contribute something to the vehicle they are riding in, especially if they are accompanying the vehicle specifically to aid it.

    Scout vehicle speed, grenadier defusal and armour detection are deliberately omitted as these powerful features should only be available if the driver has them. From a 'more realistic' perspective it would make sense if having an engineer on board would make things run more smoothly, a rifleman may be an efficient gunner, a scout knowledgeable about the gaps in enemy communications and a grenadier knowledgeable about armour faults and strengths.

    ----

    Ah forget the weapon suggestion, unless anyone thinks that a vehicle grenade packed with an organic acid that (eats through armour and) directly affects the hull is a good idea. It would work as a regular grenade explosion, with no or possibly minimal affects on infantry. Idea is for the Bio tech tree (obviously).
     
  2. SnowDrakE

    SnowDrakE Member

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    I demand an APC filled with 8 roflmen to enable +80% damage HeavyDU lolspam.
     
  3. Ikalx

    Ikalx Member

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    Wouldn't be cumulative lol :p
     
  4. SnowDrakE

    SnowDrakE Member

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    That doesn't negate the fact that I really REALLY want one.
     
  5. -=SIP=-

    -=SIP=- Member

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    Like both our your suggestions.

    Overheat:
    This values are depending, if plasma will be removed or not.
    Else I would reduce the engine speed to 40%.


    Vehicle Skills:
    As I started to play I thought, that this would be working in this way.

    And why not cumulative?
    Teamwork should always be rewarded.

    And 8 riflemen with the correct skill in one APC is more teamwork then I ever have sawn in Empires.

    And I also wouldn't omit any skill.
    E.g. just think about the fun of APCs with 260% speed. Jump over middle in duststorm to rush enemy base.^^
     
    Last edited: Nov 2, 2009
  6. blizzerd

    blizzerd Member

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    i made a vehicle biological grenade launcher

    it has 25 grenades in 1 clip and can fire the clip in about 6 seconds, it was to scatter large groups of players and empty said it was a pretty cool gun so it must be true
     
  7. Roflcopter Rego

    Roflcopter Rego Member

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    Both ideas good. I would include scout speed and defusal. Keep armour detection out because that's almost more of an infantry skill.
     
  8. MajorTom

    MajorTom Member

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    (Tick rate is slowed down by magical console people, Space Odyssey music starts playing) Wouldn't that be epic?
     
  9. Kane

    Kane Member

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    partially implemented (scout speed is stacking (speed = speed * 1.2**players with scout speed))
     
  10. Empty

    Empty Member

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    I reckon all classes should get their passive vehicle buffs standard, and can double their effectiveness with a skill.

    10%+ damage or armor means very little +20% is a bit more useful.
     
  11. ScardyBob

    ScardyBob Member

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    So an APC with 8 scouts + scout speed = 9.6 x regular speed?
     
  12. Empty

    Empty Member

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    We just hit the moon cap'n!
     
  13. Demented

    Demented Member

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    Try 8 grenadiers with vehicle armor. -80% damage. Your fancy railguns do 10 damage!
     
  14. -=SIP=-

    -=SIP=- Member

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    Correct formula:
    speed = speed * (1.2^scouts)

    Example:
    50 * (1.2^8) = 215

    This is of course too much. But an APC with 8 scouts is very rare and useless.
    Solution would be to reduce vehicle speed upgrade to 10% or limit the speed.
    50 * (1.1^8) = 107


    But don't only concentrate on vehicle speed. Tank driver should gain all skills from passengers. Don't limit any skills.
    You need teamwork to use them effectively. And teamwork should always have an advantage.
     
  15. Empty

    Empty Member

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    Get your asses in SVN and we'll test it.
     
  16. Demented

    Demented Member

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    or

    speed = speed + (20%*scouts)

    Example:
    50 + (10*8) = 130
     
  17. MajorTom

    MajorTom Member

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    Better idea, 3phase jeeps with 4 scouts with scout speed and turbo enabled

    75*(1.2^4) = 155

    And turbo adds 20 (Im guessing) making it 175, and because of the light weight of the jeep, it really flys
     
  18. Ikalx

    Ikalx Member

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    :eek: z0mg, everyone liked it? Sweet! :D

    That skillstax sounds craaazeh, but i'd love to try it ^^
     
    Last edited: Nov 3, 2009
  19. Kane

    Kane Member

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    It seems that 113 mph is the speed limit somewhere deep in the code.
     
  20. Z100000M

    Z100000M Vithered Weteran

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    while i agree on the first stament about the overheat being broken, i think having skills cumulate from 8 people would again improve apc even further, (which ,with the current stats, would lead to apc being even more superior) is not a good idea (not to mention making afv more superior towards lt. Light speed ,flying afvs anyone?)

    argue or not, having even one apc doing massive dmg and other one sucking increbidle amounts of dmg while taking little damage reminds me of all those shitty fail mmorpgs (also not fun for the 7 idling people inside)
     
    Last edited: Nov 3, 2009

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