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  <channel>
    <title>Testing Discussion</title>
    <description>General Testing Discussion</description>
    <pubDate>Mon, 17 Apr 2023 16:25:04 +0000</pubDate>
    <lastBuildDate>Mon, 17 Apr 2023 16:25:04 +0000</lastBuildDate>
    <generator>Empires Mod</generator>
    <link>https://forums.empiresmod.com/index.php?forums/testing-discussion.33/</link>
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    <item>
      <title>Scripts don't need to be accessed faster...</title>
      <pubDate>Thu, 11 Jan 2018 14:27:16 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/scripts-dont-need-to-be-accessed-faster.21141/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/scripts-dont-need-to-be-accessed-faster.21141/</guid>
      <author>invalid@example.com (Xyaminou)</author>
      <dc:creator>Xyaminou</dc:creator>
      <content:encoded><![CDATA[Do not compress scripts into .vpk for faster access. It&#039;s useless and it&#039;s a pain in the ass to anyone who wants to use them.]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>2.15 Testing Thread - Changelog inside</title>
      <pubDate>Mon, 18 Dec 2017 00:16:59 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-15-testing-thread-changelog-inside.21114/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-15-testing-thread-changelog-inside.21114/</guid>
      <author>invalid@example.com (Thexa4)</author>
      <dc:creator>Thexa4</dc:creator>
      <content:encoded><![CDATA[2.15.1 is live on the steam beta channel. Changes include:<br />
<br />
<span style="font-size: 15px"><b>Features</b></span><br />
<ul>
<li>Improved weapon descriptions</li>
<li>Update to research item descriptions</li>
<li>Artillery now uses lag predicted shells</li>
<li>Packed files into vpks for faster disk access</li>
<li>Changed falloff system to be easier to tweak</li>
<li>Made a lot of strings translatable.</li>
<li>Added sv_pure support for most assets.</li>
<li>Added research item translation strings (name and descriptions, this means the following are now...</li>
</ul><br />
<a href="https://forums.empiresmod.com/index.php?threads/2-15-testing-thread-changelog-inside.21114/" class="internalLink">2.15 Testing Thread - Changelog inside</a>]]></content:encoded>
      <slash:comments>13</slash:comments>
    </item>
    <item>
      <title>Starcraft 2 Wings of Liberty Campaign Coop Testing</title>
      <pubDate>Wed, 06 Dec 2017 13:02:42 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/starcraft-2-wings-of-liberty-campaign-coop-testing.21120/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/starcraft-2-wings-of-liberty-campaign-coop-testing.21120/</guid>
      <author>invalid@example.com (LordDz_2)</author>
      <dc:creator>LordDz_2</dc:creator>
      <content:encoded><![CDATA[How&#039;dy folks.<br />
<br />
I need some willing poor souls to help me test a port of the Starcraft 2 Wings of liberty campaign to cooperative 3 player gameplay which I&#039;ve created over the last several months. It&#039;s currently in a private alpha that can be tested in multiplayer in games created by me <img src="styles/apex-light/xenforo/smilies/smile.png" class="mceSmilie" alt=":)" title="Smile    :)" /><br />
<br />
Now that SC2 is free I hope to release this to the public in a couple of weeks.<br />
<a href="https://www.hiveworkshop.com/threads/starcraft-ii-wings-of-liberty-coop.300681/" target="_blank" class="externalLink" rel="nofollow">https://www.hiveworkshop.com/threads/starcraft-ii-wings-of-liberty-coop.300681/</a><br />
<br />
I just need some willing folks to...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/starcraft-2-wings-of-liberty-campaign-coop-testing.21120/" class="internalLink">Starcraft 2 Wings of Liberty Campaign Coop Testing</a>]]></content:encoded>
    </item>
    <item>
      <title>2.14 Test - 13th August @ 7pm UTC</title>
      <pubDate>Sun, 13 Aug 2017 17:35:17 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-14-test-13th-august-7pm-utc.21057/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-14-test-13th-august-7pm-utc.21057/</guid>
      <author>invalid@example.com (VulcanStorm)</author>
      <dc:creator>VulcanStorm</dc:creator>
      <content:encoded><![CDATA[You know the drill...<br />
<br />
We&#039;re running another test of 2.14 this weekend, on sunday evening.<br />
<br />
<a href="https://www.timeanddate.com/worldclock/fixedtime.html?iso=20170813T190000" target="_blank" class="externalLink" rel="nofollow">https://www.timeanddate.com/worldclock/fixedtime.html?iso=20170813T190000</a><br />
<span style="text-decoration: underline"><br />
Changelog here:</span><br />
<a href="https://wiki.empiresmod.com/Version/2.14.x" target="_blank" class="externalLink" rel="nofollow">https://wiki.empiresmod.com/Version/2.14.x</a><br />
<br />
You&#039;ll need to switch to the beta-branch on steam to join in, don&#039;t know how? Here&#039;s a guide!<br />
<a href="https://forums.empiresmod.com/index.php?threads/guide-how-to-download-the-new-empires-beta.17240/" class="internalLink">https://forums.empiresmod.com/index.php?threads/guide-how-to-download-the-new-empires-beta.17240/</a><br />
<br />
There are a lot of changes, fixes...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/2-14-test-13th-august-7pm-utc.21057/" class="internalLink">2.14 Test - 13th August @ 7pm UTC</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>2.14 mini Beta Test</title>
      <pubDate>Sat, 22 Jul 2017 23:39:05 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-14-mini-beta-test.21048/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-14-mini-beta-test.21048/</guid>
      <author>invalid@example.com (VulcanStorm)</author>
      <dc:creator>VulcanStorm</dc:creator>
      <content:encoded><![CDATA[It&#039;s that time again to test empires.<br />
<i>(Sorry for the short notice on this one!)</i><br />
<br />
<span style="font-size: 18px"><b>Beta test 21st July @ 9pm UTC.</b><br />
</span><br />
This is another test of the soon(TM) 2.14 release.<br />
As usual, just switch to the public beta branch and come join us!<br />
<br />
Changelog here:<br />
<a href="https://wiki.empiresmod.com/Version/2.14.x" target="_blank" class="externalLink" rel="nofollow">https://wiki.empiresmod.com/Version/2.14.x</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>2.14 Testing Thread</title>
      <pubDate>Fri, 16 Jun 2017 11:49:20 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-14-testing-thread.20995/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-14-testing-thread.20995/</guid>
      <author>invalid@example.com (VulcanStorm)</author>
      <dc:creator>VulcanStorm</dc:creator>
      <content:encoded><![CDATA[So it&#039;s that time again where we test a new versions of Empires...<br />
<br />
<div style="text-align: center"><b><span style="font-size: 26px">TESTING 20th May  20:00 UTC</span></b>&#8203;</div><br />
<span style="font-size: 15px"><b>Features</b></span><br />
<ul>
<li><br />
<span style="font-size: 15px"> <br />
<ul>
<li>Tank projectiles should now be predicted, so hopefully tanks stop hitting themselves.</li>
</ul><ul>
<li>GUI tweaks</li>
</ul><ul>
<li>More translatable texts</li>
</ul><ul>
<li>Added tank weapon filter entity...</li>
</ul></span></li>
</ul><br />
<a href="https://forums.empiresmod.com/index.php?threads/2-14-testing-thread.20995/" class="internalLink">2.14 Testing Thread</a>]]></content:encoded>
      <slash:comments>35</slash:comments>
    </item>
    <item>
      <title>Call for Testers!</title>
      <pubDate>Wed, 10 May 2017 17:23:12 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/call-for-testers.20981/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/call-for-testers.20981/</guid>
      <author>invalid@example.com (VulcanStorm)</author>
      <dc:creator>VulcanStorm</dc:creator>
      <content:encoded><![CDATA[<div style="text-align: center"><span style="font-size: 22px"><span style="color: #00ff00"><b>TESTERS, WE NEED YOU!</b></span></span>&#8203;</div><br />
I understand that many crashes have been happening recently in empires, i&#039;ve experienced them too.<br />
<br />
We do test every single change that makes it into each empires version.<br />
<br />
<b><span style="text-decoration: underline">No new versions are pushed live without a public beta test.</span></b><br />
<br />
We have made numerous testing threads, and calls to testers. But we rarely get enough people to allow us to test thoroughly. Many of these crashes could have been...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/call-for-testers.20981/" class="internalLink">Call for Testers!</a>]]></content:encoded>
      <slash:comments>11</slash:comments>
    </item>
    <item>
      <title>Testing times for Empires</title>
      <pubDate>Tue, 25 Apr 2017 21:54:58 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/testing-times-for-empires.20941/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/testing-times-for-empires.20941/</guid>
      <author>invalid@example.com (Lazybum)</author>
      <dc:creator>Lazybum</dc:creator>
      <content:encoded><![CDATA[Howdy folks, I&#039;m in need of information. When is the best time for you to show up and help test empires? Vote in the handy poll and leave a message, this will be very helpful indeed.<br />
<br />
For a bit more information, we need more testers to show up. Last time it was very short notice so we didn&#039;t get many, but even then it was still a little dead(as in I couldn&#039;t find many online to even ask). So I&#039;m also asking for when do you think we should be scheduling these things? We do have a couple of...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/testing-times-for-empires.20941/" class="internalLink">Testing times for Empires</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>2.13.1 Testing Thread - Changelog inside</title>
      <pubDate>Wed, 19 Apr 2017 18:19:23 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-13-1-testing-thread-changelog-inside.20913/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-13-1-testing-thread-changelog-inside.20913/</guid>
      <author>invalid@example.com (Thexa4)</author>
      <dc:creator>Thexa4</dc:creator>
      <content:encoded><![CDATA[2.13.1 is currently live on the beta steam branch. For an updated changelog: <a href="https://wiki.empiresmod.com/Version/2.13.x" target="_blank" class="externalLink" rel="nofollow">https://wiki.empiresmod.com/Version/2.13.x</a><br />
Please add any bugs you find in this beta as replies.<br />
<br />
This release contains a lot of new code and will require more testing than usual. Please help us test it during the beta tests or we&#039;ll have to test it while it&#039;s live.<br />
<br />
<span style="font-size: 15px"><b>Features</b></span><br />
<ul>
<li>Flags will now be (slowly) captured if the full team is present on that location, even if the...</li>
</ul><br />
<a href="https://forums.empiresmod.com/index.php?threads/2-13-1-testing-thread-changelog-inside.20913/" class="internalLink">2.13.1 Testing Thread - Changelog inside</a>]]></content:encoded>
      <slash:comments>80</slash:comments>
    </item>
    <item>
      <title>2.12.1 Testing Thread - changelog inside</title>
      <pubDate>Thu, 09 Mar 2017 15:21:02 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-12-1-testing-thread-changelog-inside.20842/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-12-1-testing-thread-changelog-inside.20842/</guid>
      <author>invalid@example.com (Thexa4)</author>
      <dc:creator>Thexa4</dc:creator>
      <content:encoded><![CDATA[2.12.1 is currently live on the beta steam branch. For an updated changelog: <a href="https://wiki.empiresmod.com/Version/2.11.x" target="_blank" class="externalLink" rel="nofollow">https://wiki.empiresmod.com/Version/2.12.x</a><br />
Please add any bugs you find in this beta as replies.<br />
<br />
<span style="font-size: 15px"><b>Features</b></span><br />
<ul>
<li>Class selection now remembers your previous choices for that class.</li>
<li>Class defaults to Engineer now instead of Scout.</li>
</ul><span style="font-size: 15px"><b>Bugfixes</b></span><br />
<ul>
<li>Fix for infinite pumping on shotguns when at 0 ammo....</li>
</ul><br />
<a href="https://forums.empiresmod.com/index.php?threads/2-12-1-testing-thread-changelog-inside.20842/" class="internalLink">2.12.1 Testing Thread - changelog inside</a>]]></content:encoded>
      <slash:comments>15</slash:comments>
    </item>
    <item>
      <title>2.11.1 Testing thread - Changelog inside</title>
      <pubDate>Thu, 15 Dec 2016 19:58:25 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-11-1-testing-thread-changelog-inside.20732/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-11-1-testing-thread-changelog-inside.20732/</guid>
      <author>invalid@example.com (Thexa4)</author>
      <dc:creator>Thexa4</dc:creator>
      <content:encoded><![CDATA[2.11.1 is currently live on the beta steam branch and there is a server. For an updated changelog: <a href="https://wiki.empiresmod.com/Version/2.11.x" target="_blank" class="externalLink" rel="nofollow">https://wiki.empiresmod.com/Version/2.11.x</a><br />
<br />
<b>Features</b><br />
<ul>
<li>Voice pop-ups now display avatar and map coordinates.</li>
<li>Players can now execute specific binds for leading squads through editing squadleader.cfg</li>
<li>New mass unit selection feature for commanders. Holding the ctrl key (default bind) and clicking a unit will select all on-screen units of the same type. This can be...</li>
</ul><br />
<a href="https://forums.empiresmod.com/index.php?threads/2-11-1-testing-thread-changelog-inside.20732/" class="internalLink">2.11.1 Testing thread - Changelog inside</a>]]></content:encoded>
      <slash:comments>39</slash:comments>
    </item>
    <item>
      <title>New Infantry Sounds Test</title>
      <pubDate>Sun, 11 Dec 2016 22:02:45 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/new-infantry-sounds-test.20617/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/new-infantry-sounds-test.20617/</guid>
      <author>invalid@example.com (Donald Trump)</author>
      <dc:creator>Donald Trump</dc:creator>
      <content:encoded><![CDATA[Hello all,<br />
<br />
In my spare time, I worked on redoing some sounds for Empires since all guns sound like peashooters. So, now each gun sounds like an actual gun, and each one is unique and hopefully will be easily distinguishable on the battlefield. I have had a couple people test it as is, but I&#039;d like to make a &quot;public&quot; test to get feedback on how everything sounds and what errors there may be.<br />
<br />
Currently what is done:<br />
New Death sounds<br />
Redone NF weapon sounds<br />
Redone BE weapon sounds<br />
New Missile...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/new-infantry-sounds-test.20617/" class="internalLink">New Infantry Sounds Test</a>]]></content:encoded>
      <slash:comments>71</slash:comments>
    </item>
    <item>
      <title>New Sounds - Out with the Old</title>
      <pubDate>Mon, 17 Oct 2016 23:23:12 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/new-sounds-out-with-the-old.20567/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/new-sounds-out-with-the-old.20567/</guid>
      <author>invalid@example.com (Donald Trump)</author>
      <dc:creator>Donald Trump</dc:creator>
      <content:encoded><![CDATA[Sounds in Empires kind of sound... dated. Let&#039;s bring in some fresh ones from actual combat. All these have Creative Commons 0, or Public Domain.<br />
<br />
<a href="https://www.freesound.org/people/TB0Y298/sounds/212689/" target="_blank" class="externalLink" rel="nofollow">New BIO-ML/Cannon Explosion sound</a><br />
<br />
<a href="https://www.freesound.org/people/Andromadax24/sounds/169775/" target="_blank" class="externalLink" rel="nofollow">Plasma Cannon Firing</a><br />
<br />
<a href="https://www.freesound.org/people/HolyMatt123/sounds/151402/" target="_blank" class="externalLink" rel="nofollow">New RPG firing sound</a>...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/new-sounds-out-with-the-old.20567/" class="internalLink">New Sounds - Out with the Old</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>2.11 Playtest, October 1st</title>
      <pubDate>Sat, 01 Oct 2016 18:18:21 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-11-playtest-october-1st.20569/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-11-playtest-october-1st.20569/</guid>
      <author>invalid@example.com (Lazybum)</author>
      <dc:creator>Lazybum</dc:creator>
      <content:encoded><![CDATA[<span style="font-size: 22px"><a href="https://wiki.empiresmod.com/Version/2.11.x" target="_blank" class="externalLink" rel="nofollow">Change log for 2.11</a> (More to be added before test date)</span><br />
This here is a playtest of 2.11. Join up and say you were the first one to play with all these shiny new things.<br />
<br />
We are not testing any specific thing here, just a general game play test to see if there&#039;s nothing wrong with scripts and any code changes/bug fixes work correctly.<br />
<br />
<span style="color: #ff8000"><span style="font-size: 18px">Where and...</span></span><br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/2-11-playtest-october-1st.20569/" class="internalLink">2.11 Playtest, October 1st</a>]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>HUD Issues/Suggestions</title>
      <pubDate>Sat, 24 Sep 2016 18:48:27 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/hud-issues-suggestions.20448/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/hud-issues-suggestions.20448/</guid>
      <author>invalid@example.com (BlackRedDead)</author>
      <dc:creator>BlackRedDead</dc:creator>
      <content:encoded><![CDATA[<i>maintenance &quot;team&quot; <img src="styles/apex-light/xenforo/smilies/sleep.png" class="mceSmilie" alt=":sleep:" title="Sleep    :sleep:" /><img src="styles/apex-light/xenforo/smilies/gasmask.png" class="mceSmilie" alt=":gasmask:" title="Gasmask    :gasmask:" /><img src="styles/apex-light/xenforo/smilies/whistle.png" class="mceSmilie" alt=":whistle:" title="Whistle    :whistle:" /> messaged &amp; queued</i><br />
<br />
Hey guys,<br />
at first, i personally like the old HUD more, so i kindly ask for a legacy option <img src="styles/apex-light/xenforo/smilies/smile.png" class="mceSmilie" alt=":)" title="Smile    :)" /><br />
<br />
<b><span style="text-decoration: underline">Issues</span>:</b><br />
<ul>
<li>grenadiers minecount displayed at the left side instead right, where the ammocounter is</li>
<li>the chat&amp;ticket colorissue (NF way to dark, BE a bit to bright) doesn&#039;t<br />
work so well with transparency!</li>
<li>sizes are an issue (look at the upper bar and compare it to the lower ones - they do not match...</li>
</ul><br />
<a href="https://forums.empiresmod.com/index.php?threads/hud-issues-suggestions.20448/" class="internalLink">HUD Issues/Suggestions</a>]]></content:encoded>
      <slash:comments>22</slash:comments>
    </item>
    <item>
      <title>2.10.X script changes.</title>
      <pubDate>Sat, 17 Sep 2016 03:29:45 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-10-x-script-changes.20543/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-10-x-script-changes.20543/</guid>
      <author>invalid@example.com (Sgt.Security)</author>
      <dc:creator>Sgt.Security</dc:creator>
      <content:encoded><![CDATA[Note 1 : It&#039;s just copy&amp;paste because I already posted them(in 2 different posts).<br />
<br />
Note 2 : This IS final.<br />
<br />



<div class="bbCodeBlock bbCodeQuote">
	<aside>
		
		<blockquote class="quoteContainer"><div class="quote">Re-add : 2-slot Plasma CN<br />
        &quot;Size&quot;            &quot;2&quot;<br />
        &quot;Cost&quot;            &quot;80&quot;<br />
        &quot;Damage Type&quot;        &quot;GeneralPhysics&quot;<br />
        &quot;Damage&quot;        &quot;72&quot;<br />
        &quot;Speed&quot;            &quot;3000&quot;<br />
        &quot;Gravity&quot;        &quot;0.4125&quot;<br />
        &quot;Heat&quot;            &quot;13.5&quot;<br />
        &quot;Weight&quot;        &quot;70&quot;<br />
        &quot;Cycle Time&quot;        &quot;2&quot;<br />
        &quot;Clip Size&quot;        &quot;30&quot;<br />
        &quot;Heat to Target&quot;...</div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="https://forums.empiresmod.com/index.php?threads/2-10-x-script-changes.20543/" class="internalLink">2.10.X script changes.</a>]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>2.10.X Testing Thread</title>
      <pubDate>Thu, 08 Sep 2016 19:39:56 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-10-x-testing-thread.20540/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-10-x-testing-thread.20540/</guid>
      <author>invalid@example.com (VulcanStorm)</author>
      <dc:creator>VulcanStorm</dc:creator>
      <content:encoded><![CDATA[2.10.0 Has been released for testing on the beta branch on steam.<br />
<br />
<div style="text-align: center"><b><span style="text-decoration: underline">Short Change-Log from wiki:</span></b><br />
<a href="https://wiki.empiresmod.com/Version/2.10.x" target="_blank" class="externalLink" rel="nofollow">https://wiki.empiresmod.com/Version/2.10.x</a>&#8203;</div><span style="text-decoration: underline">Non-Code Changes:</span><br />
- Darker UI in general<br />
- New nuke particle effect<br />
- Removed emp_noreturn<br />
- Removed duplicate sourcetest folder<br />
- New prop models<br />
<span style="text-decoration: underline">Script Changes:</span><br />
- 3-slot Plasma CN cost 80-&gt;130 Damage 80-&gt;82 Speed 3000-&gt;3100 Gravity 0.4125-&gt;0.4 Exp Radius 325-&gt;300<br />
- Cost of most vehicle weapons...<br />
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<a href="https://forums.empiresmod.com/index.php?threads/2-10-x-testing-thread.20540/" class="internalLink">2.10.X Testing Thread</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
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      <title>Wednesday August 10th 6PM UTC (1PM EST)</title>
      <pubDate>Thu, 11 Aug 2016 22:43:59 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/wednesday-august-10th-6pm-utc-1pm-est.20425/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/wednesday-august-10th-6pm-utc-1pm-est.20425/</guid>
      <author>invalid@example.com (Tama)</author>
      <dc:creator>Tama</dc:creator>
      <content:encoded><![CDATA[This test is long overdue. The last test, almost a month ago, was cancelled because a game-breaking bug was found quite quickly - we&#039;ve fixed that now, but in the interim none of the developers have had the time to test, release and patch, and so I&#039;m sorry to say we haven&#039;t been able to make any progress in releasing 2.9.0.<br />
<br />
Now that the bugs we&#039;ve found are fixed, we want to rehost the gameplay test - the intention being to find more than just bugs, but any problems with the re-added...<br />
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<a href="https://forums.empiresmod.com/index.php?threads/wednesday-august-10th-6pm-utc-1pm-est.20425/" class="internalLink">Wednesday August 10th 6PM UTC (1PM EST)</a>]]></content:encoded>
      <slash:comments>14</slash:comments>
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      <title>2.9.X testing - changelog inside</title>
      <pubDate>Wed, 03 Aug 2016 13:11:34 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-9-x-testing-changelog-inside.20288/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-9-x-testing-changelog-inside.20288/</guid>
      <author>invalid@example.com (Thexa4)</author>
      <dc:creator>Thexa4</dc:creator>
      <content:encoded><![CDATA[Please report any bugs below. One server is currently up with the new version.<br />
<br />
Empires 2.9.0 &quot;Battery&quot;<br />
July 16, 2016<br />
<br />
* Features:<br />
Linux client and server, including easy installation using <a href="https://gameservermanagers.com/lgsm/emserver/" target="_blank" class="externalLink" rel="nofollow">LGSM</a><br />
Building upgrades are now split into their own script definitions which allows values to be overridden when a building upgrades. For example turret damage can now be set when it is upgraded.<br />
Removed various code restrictions that meant only...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/2-9-x-testing-changelog-inside.20288/" class="internalLink">2.9.X testing - changelog inside</a>]]></content:encoded>
      <slash:comments>34</slash:comments>
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      <title>Sat July 16th 6PM UTC (1PM EST) Empires 2.9.0 - Playtest</title>
      <pubDate>Sat, 23 Jul 2016 10:48:47 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/sat-july-16th-6pm-utc-1pm-est-empires-2-9-0-playtest.20314/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/sat-july-16th-6pm-utc-1pm-est-empires-2-9-0-playtest.20314/</guid>
      <author>invalid@example.com (Tama)</author>
      <dc:creator>Tama</dc:creator>
      <content:encoded><![CDATA[Next week, we expect to be ready to do balance testing for 2.9.0.<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/2-9-x-testing-changelog-inside.20288/" class="internalLink">See the changelog thread for all the changes</a>. In particular, I want to know if concs seem okay; the intention is for them to be really good when you&#039;re with teammates, but otherwise not so much. Also, test out each of the weapons mentioned in the changes to see if they&#039;re still balanced, and try out arties again.<br />
<br />
Please post...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/sat-july-16th-6pm-utc-1pm-est-empires-2-9-0-playtest.20314/" class="internalLink">Sat July 16th 6PM UTC (1PM EST) Empires 2.9.0 - Playtest</a>]]></content:encoded>
      <slash:comments>14</slash:comments>
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