2.12.1 Testing Thread - changelog inside

Discussion in 'Testing Discussion' started by Thexa4, Mar 3, 2017.

  1. Thexa4

    Thexa4 Developer Staff Member Moderator

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    2.12.1 is currently live on the beta steam branch. For an updated changelog: https://wiki.empiresmod.com/Version/2.12.x
    Please add any bugs you find in this beta as replies.

    Features
    • Class selection now remembers your previous choices for that class.
    • Class defaults to Engineer now instead of Scout.
    Bugfixes
    • Fix for infinite pumping on shotguns when at 0 ammo.
    • Fixed SDK bot spawning
    • Fixed shotgun using wrong sounds when firing
    • Reverted problematic sounds
    • Fixed more blurry textures on low settings
    Non-code changes
    • emp_money:
      • refinery resources increased from 3 -> 5
      • vehicleclips added above platforms
    • emp_coast:
      • Fixed hole (https://forums.empiresmod.com/index.php?threads/2-6-emp_coast-has-a-hole-in-the-map.19123/)
      • Fixed texture behind ladder near BE spawn
      • Set all four displacement 4s to level 2
      • BE and NF main bases now start with a pre-built refinery to prevent Commanders building anything BUT a refinery first and losing the game
      • Viscluster brush added to ceiling to improve performance. Visible clusters reduced from ~8 million to ~4 million. More optimization can be done, but this is a huge increase for now.
    Script changes
    • Shorten Heavy-duty ML's GUI name to fit.
    • Fixed ordering of tanks to prevent new players from accidentally building artillery.
    • Plasma Cannon heat to target buffed.
    • Plasma MG buff.
    • BE medium axleratio 0.7->0.85
     
    Last edited: Mar 3, 2017
  2. Lightning

    Lightning Member

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    *harmonic angel noises*
    finally is all i can say
     
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  3. Smithy

    Smithy Developer Staff Member Administrator

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    :headshot:
    Probably close to two hours spent debugging this, to find out its a single digit that caused it. FML
     
  4. Lightning

    Lightning Member

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    i for one enjoyed the almost vacuum cleaner shotguns, even if they were stupid :P
     
  5. Sgt.Security

    Sgt.Security Member

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    Remember to try out plasma weaponry.

    As of 2.12.0, plasma weapons have hit the point where I feel they are powerful (if not OP).

    Meaning I will probably not buff them further, you either use them or don't.
     
    Last edited: Mar 5, 2017
  6. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    The real gamechanger about weapon sounds is that you will actually hear BE machine pistols going off. No more ninja deaths.
     
  7. Kidpaler

    Kidpaler Member

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    Machinepistols and shotguns
     
  8. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Nobody worth their salt uses shotguns. All top players use SMGs instead.
     
  9. Sgt.Security

    Sgt.Security Member

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    Nobody worth their salt would use something that's solely RNG based and has a narrow purpose.
     
  10. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Are you dissing machine pistols, shotguns, or both? Because the MP works at medium range if you tap it. People often get surprised by the accuracy.
     
  11. Sgt.Security

    Sgt.Security Member

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    Machine pistol is good.

    I use pistol 1 all the time but that's not because machine pistol sucks, it's just I've been using it for 10 billion years.
     
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  12. Lightning

    Lightning Member

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    Aye, this is true. MP is good. but the standard 9mm is just all round good becuase its that good mixture of both the Magnum and MP
     
  13. complete_

    complete_ lamer

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    lol ive heard that one before

    where are the sound changes? one major problem is that i cant tell when im being shot

    edit: to whoever edited coast, how did you lower the displacement levels without having to redo them? or did you redo them?
     
  14. Avatarix

    Avatarix Member

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    @Sgt.Security when can we get exact script changes? I don't see anything on wiki sooo
    did you buff damage? heat? mag size etc?
     
  15. Acolyte

    Acolyte Member

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    Good job DeVs'!!!!
     
  16. Kidpaler

    Kidpaler Member

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    Hopefully that's fixed in this.
     

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