2.12.1 is currently live on the beta steam branch. For an updated changelog: https://wiki.empiresmod.com/Version/2.12.x Please add any bugs you find in this beta as replies. Features Class selection now remembers your previous choices for that class. Class defaults to Engineer now instead of Scout. Bugfixes Fix for infinite pumping on shotguns when at 0 ammo. Fixed SDK bot spawning Fixed shotgun using wrong sounds when firing Reverted problematic sounds Fixed more blurry textures on low settings Non-code changes emp_money: refinery resources increased from 3 -> 5 vehicleclips added above platforms emp_coast: Fixed hole (https://forums.empiresmod.com/index.php?threads/2-6-emp_coast-has-a-hole-in-the-map.19123/) Fixed texture behind ladder near BE spawn Set all four displacement 4s to level 2 BE and NF main bases now start with a pre-built refinery to prevent Commanders building anything BUT a refinery first and losing the game Viscluster brush added to ceiling to improve performance. Visible clusters reduced from ~8 million to ~4 million. More optimization can be done, but this is a huge increase for now. Script changes Shorten Heavy-duty ML's GUI name to fit. Fixed ordering of tanks to prevent new players from accidentally building artillery. Plasma Cannon heat to target buffed. Plasma MG buff. BE medium axleratio 0.7->0.85
Remember to try out plasma weaponry. As of 2.12.0, plasma weapons have hit the point where I feel they are powerful (if not OP). Meaning I will probably not buff them further, you either use them or don't.
The real gamechanger about weapon sounds is that you will actually hear BE machine pistols going off. No more ninja deaths.
Are you dissing machine pistols, shotguns, or both? Because the MP works at medium range if you tap it. People often get surprised by the accuracy.
Machine pistol is good. I use pistol 1 all the time but that's not because machine pistol sucks, it's just I've been using it for 10 billion years.
Aye, this is true. MP is good. but the standard 9mm is just all round good becuase its that good mixture of both the Magnum and MP
lol ive heard that one before where are the sound changes? one major problem is that i cant tell when im being shot edit: to whoever edited coast, how did you lower the displacement levels without having to redo them? or did you redo them?
@Sgt.Security when can we get exact script changes? I don't see anything on wiki sooo did you buff damage? heat? mag size etc?