2.10.0 Has been released for testing on the beta branch on steam. Short Change-Log from wiki: https://wiki.empiresmod.com/Version/2.10.xNon-Code Changes: - Darker UI in general - New nuke particle effect - Removed emp_noreturn - Removed duplicate sourcetest folder - New prop models Script Changes: - 3-slot Plasma CN cost 80->130 Damage 80->82 Speed 3000->3100 Gravity 0.4125->0.4 Exp Radius 325->300 - Cost of most vehicle weapons redone. (mostly increased) - Adding 2-slot plasma CN, creating separate research for 2-slot and 3-slot plasma CN. - HE CN explosion radius 450->425 - Vehicle speed drop. (very slightly) - Capacitive Damage to heat absorbed 0.045->0.04 - DUMG Projectile Spread 0.02->0.018 - 180mm&203mm arty buff. - Max ammo of NFHR and HMG will actually be multiples of clipsize. - SMG3 rework part 2 (buff) - NF med cost 150->170 - NF med max weight 1092->1077 - Guided ML speed 1200->1400 - Overall slight nerf for BEAR. - SMG2 headshot modifier 1.2->1.4 (same as SMG1) - Adding Bio Cannon. - HEMG damage 10.5->10 - Bio ML tweaks. I'm waiting on @Sgt.Security for the full detailed script changes. There is a testing server up and running with the new changes. Just opt-in to the beta branch on steam. (Don't know how? Click here) If anyone would like to help us organise a big pug-style test of these changes, let us know. Known bugs: Bio cannon doesn't have a texture, but the weapon(and error placeholder) work fine.
- gren minecount still at left side - supposed to be at the right as the other ammunition too - new interface buttons are smaller than used to be (the elements are smaller than theire actual "hitbox") - why seperate research for 2slot&3slot plasma CN? - speed decrease overnerfes NF tanks (they are supposed to be faster than BE tanks to balance theire quite huge model) - wasn't DU MG not already quite accurate? (compare to HE MG, that should be more accurate than DU because of dmg&rof) - bio ml tweaks?
i don't get it... (hardcoded "light"???) but anyway, i just hope you know what you do and address that and other HUD issues in (relative) near feature (adding new content is nice, and i understand that this makes more fun than fixing, but fixing gameplay hitting issues should have priority and otherwise release HUD seperately until it can be merged in the main build ;-) should be possible or is it checked by VAC server?)