Note 1 : It's just copy&paste because I already posted them(in 2 different posts). Note 2 : This IS final. Readding 2-slot Plasma CN to increase people's love & interest for Plasma. Also, 2-slot & 3-slot Plasma CN now have seperate researches. "Plasma Cannon Projectile" -> "Advanced Plasma Cannon Projectile". Slightly improved damage to fit our "more powerful 3-slot weapon" policy. Smaller explosion radius so it's less effective at rekting buildings/infantry. So weapon cost is more of a thing, also enlarging the gap between 2-slot and 3-slot weapons. A little nerf for our #1 infantry/building eraser. Here's your vehicle speed drop. Excluding 3-phase so its specialty is more of a thing now. Don't have to explain, I'd like to see coolant + Capacitive. For reference, HEMG has a projectile spread of 0.025 HEMG deals roughly 25% more damage but the damage is less guaranteed than DUMG now. It feels wonderful to see that tactical arty is now a thing, people no longer use ranged only(for enemy main). So this would probably be my last buff for 180mm&203mm arty. People tend to use 203mm over 180mm like every single time. I only saw 180mm used like 2 times. Not your fault because 203mm and its 375 damage is too attractive. Now, 180mm has much higher DPS and slightly longer range. Bio cannon. I expect mediums and NF heavy to use this. I would like Bio ML to be a little less hostile against infantry. It shouldn't be : Boom, you are dead. Other than that, I'd like Bio ML to be a little more "intense" against vehicle. I think intense weapons will speed up our vehicle combat interestingly. Don't have to explain this. But I really don't want to go any further. Lower guaranteed DPS will make our vehicle combat even more sluggish. For reference, SMG1 has 1.4. Courtesy of Lamer. A slight nerf for BEAR. I don't think BEAR is OP, it's strong but it has an obvious weak point (20 clipsize). Make it look less stupid. I don't think medium tanks are very imbalanced, but I feel that NF medium tank has a very slight advantage. Rework part 2, slight buff for SMG3. Falloff works all the time, so this is buffing SMG3's overall damage output. So max ammo would be a multiple of clip size. Same as above.