2.13.1 is currently live on the beta steam branch. For an updated changelog: https://wiki.empiresmod.com/Version/2.13.x Please add any bugs you find in this beta as replies. This release contains a lot of new code and will require more testing than usual. Please help us test it during the beta tests or we'll have to test it while it's live. Features Flags will now be (slowly) captured if the full team is present on that location, even if the amount of players is lower than the configured minimum. Added turret turning speed parameter to vehicle scripts. Rotation in second seat no longer coupled to turret rotation. View rotation is persisted when entering / exiting vehicles. Artillery now has slight horizontal movement ability. Slightly prettier tank deaths. Added HUD element to warn players of CV attacks. Research is now paused when the last radar is destroyed. Added tutorial bot spawner entity (emp_tutorial_bot_spawner). Added commander target entity (emp_commander_auto_target). Enabled detail shapes Detail models now hide when under a building. Bugfixes Fixed chat swallowing character after a %. Flags no longer continue capping after a game ends. Vehicles are now lag compensated, allowing you to hit people with hitscan weapons while driving. Non-code changes Included new cliff textures. Renamed stock maps to indicate play type to help players vote for maps: (affected: district402, urbanchaos, eastborough, glycencity, escort) Conquest maps (like district, vehicletraining) begin with con_ Commander maps stay emp_ Assault maps (like escort) begin with as_ Fun / intermission maps (like minigames) begin with fun_ Better statistics tracking Script changes Amount of units required for getting a point by recycling 150-> 100. Lowering wages. Deflective & Capacitve cost 20 -> 18. Rename Seismic Grenade into Seismic Resonator. More explosive force for arty cannons.