Replacement of the sniper

Discussion in 'Feedback' started by deadly_venom, Aug 25, 2008.

  1. rat-morningstar

    rat-morningstar Member

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    well, if you remove the sniper rifle, thus making all infantry useless at anything farther than their nose (except for grenadiers), you might as well rename "empires" to "tanks"

    that's all it is currently, infantry is useless at anything with armor (k, i know it's not true, but it's close)
     
    Last edited: Sep 3, 2008
  2. LordDz

    LordDz Capitan Rainbow Flowers

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    Since when is the rifleman not being able to kill anything in medium range?
    If you always face your opponents that close while not being scout, please use the melee upgrade.

    Otherwise. Go to 4chan, you can whine there :) .
     
  3. Geese Howard

    Geese Howard Member

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    Try insurgency if you don't believe a sniper can be useful with squad tactics. Like I said, I don't think you should modify a class to force people to play how you want them to play. Scout can be useful in squads, but since it's a default class a lot of inexperience people play as scout and don't even understand where the ammo is.

    More comman then lonewolf scouts, are lone wolf engineers. Heck, I go lonewolf all the time as a engineer and it works pretty great. I can take out refs, turrets, walls, buildings, infantry, make refs, make a whole new base, and a turret farm. A single scout sneaking into your base is annoying, but a single engineer sneaking into your base will probably destroy you. Blah blah blah, to stop lone wolf engineers we must remove their weapons cause god damn it they need to stick in SQUADSssssssss.

    I think I made my case clear in my past posts. The scout has only a few things going for it. Being able to headshot engineers as they try to make a turret farm or headshot the commander after you got into their base is some of the best moments of a scout.

    For the few scouts that stick with squads, being able to take out that riflemen pinning your squad down, taking out the few MGs without letting the enemies know your flanking them, sticky stunning that death tank before it shoots your 'comm 9mining grend'. All these great moments can be yours, this game vastly rewards teamwork already.

    A good team that works together even with a horrible comm can steam roll the other team. Having people go lone wolf isn't just a problem with scout, every class tends to go lonewolf. If you even go on a public server, you'll notice all your squad mates are all over the place. Doing whatever they want.

    It's rare for the squad leader to even give orders and common for squad mates to ignore these orders.

    Rabble rabble rabble, I still don't see why we cannot keep the sniper rifle and just set it to a non-default slot. We're already making the glory child of Empires the default class in 2.2, why are we going throw the red-headed step-child in situation where he can easily be over run by engineers in combat?
     
  4. Chris0132'

    Chris0132' Developer

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    I'd like a rifle-like weapon for the scout, but it doesn't have to be a sniper rifle.

    I'd prefer something that can kill one player quickly at up to medium range, but which then requires a cooldown of some sort, either reloading or something else, before you can kill another player.

    I'd also like it to be only practical against unsuspecting or solitary enemies, something that gives you an advantage for flanking the enemy with hide or speed, and attacking from the side, so a shotgun would be ideal I suppose except for the problem with it being short range, I'd like to be able to kill people from the concealment of a forest or rock, shotguns would work fine on urban maps where there are lots of corners to hide behind or jump out from, but not on any other map.

    Something like the NF HR would be ideal, with more damage and a smaller clip, and maybe louder sounds and bigger muzzleflash so you can't sit in the same place with it and snipe. Better sights would be nice too, one which lets you aim easily but which obscures your surroundings, so sort of like a sniper scope without the zoom.

    I don't want it to be used to snipe from long range, because I agree that it's dumb, but I do want to keep the fast and unsuspecting kill part of a sniper rifle, the word snipe means to fire from a concealed position, so it's still technically sniping, just without the camping and sitting still for ages doing nothing.

    Basically it should be used by staying in cover, but moving around and picking off one or two players whenever you can, but if you kill one player and there's another one nearby, he'll know where you are so you have to escape, or draw him in and kill him. I'd also suggest making the rifle pretty useless at close range, so that the shotgun weapon (which I'd also suggest including) would be a valid option.

    I know the 'keep moving and kill quickly' style of fighting works, because I did it once in a base, I just ran through the base with an SMG, speed upgrade, stamina upgrade, hide, and melee upgrade, spraying people and legging it before anyone else could find me, and meleeing everyone else. The base was looking for me but the speed and fast kills let me easily dispatch any solitary enemies, and run from any groups. The shotgun would promote that, but I'd also like to be able to do it at medium range too.

    This promotes the 'deep in enemy territory' aspect, but the smaller number of kills you could get with it should incite you to sabotage buildings and things.
     
    Last edited: Sep 3, 2008
  5. Sanguis

    Sanguis Member

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    I support a light assault rifle for Scouts now.! instead of SMGs that is, I find it annoying that Scouts get the same SMGs Engineers get and from the game standpoint Engineers arn't meant for main combat roles whereas scouts are slightly moreso. Then again I think of Scouts more as special forces and play it like that so maybe thats the reason for my frustration.
     
  6. Chris0132'

    Chris0132' Developer

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    Some form of specialised assault rifle would also work, you could use the recoil to make it only effective at medium range.

    If you did have an assault rifle, I'd make it burst fire, and have maybe two bursts kill someone, and have it take maybe one second to fire two bursts.

    I'd also give it small clip, like fifteen rounds and have the reserve ammo be about forty-five rounds, so you can't spray it like the rifleman weapons, you have to aim and shoot carefully, but as six shots kill someone that's at least two people per clip, and with three clips in reserve you can get a lot of kills with that ammo. I'd give it a bit of a long reload too, because that would stop people using it like a regular assault rifle.

    You could give it a small scope if you like because the burst fire would make it pretty useless as a sniper rifle, but the scope and lethality would still let you make headshots from close range.

    Basically it's good for ambushes, but as you can only kill two people with it at range before reloading, you can't use it to mow down loads of people, so it would probably work like the current scout rifle except it would no longer be any use as a sniper rifle.
     
  7. blizzerd

    blizzerd Member

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    so wait...

    don't we already have roflmans for that?

    and whatever you want to believe, i am going to use that shotgun as close quarter assault shotgun ^^

    true about the sniper rifle being a lone wolfer, but i do like it :(
     
  8. Geese Howard

    Geese Howard Member

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    I still think Engineers are more lone wolf then Scouts. If I actually took data, I wonder how many people would care about the results. It seems these suggestion are always opinions and rarely actually facts.
     
  9. Empty

    Empty Member

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    Go take the data then, if you demand evidence, supply it, nobody else is.
    This entire forum runs on anecdotal evidence.
     
  10. Solokiller

    Solokiller Member

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    I seriously doubt you'll use the shotgun for attack if it takes long to reload, you'd probably die soon. For added annoyance it may have reduced damage versus the rifleman's armour, making them your nemesis.
     
  11. Dawgas

    Dawgas Banned

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    Then why would I even take it, when I could use even a SMG1 better than a shotgun
     
  12. Sanguis

    Sanguis Member

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    The more I read your take on the shotgun the more I hope they don't make it. Because it would be useless, the point shouldn't be a less effective but a weapon that can be used.

    Seems like the Shotgun started as a nice balanced weapon then turned into a BB gun.
     
  13. Solokiller

    Solokiller Member

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    It can be used, you could probably kill somebody easly at the range you'll most likely find them when you're playing the class correctly. It's too early to assume anything though, everything can change.
     
  14. rat-morningstar

    rat-morningstar Member

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    the AR is like a super-sniper, it can kill more people faster AT EXACTLY THE SAME RANGE.
    i wouldn't mind if they removed the sniper rifle saying "that long range doesn't fit", but then they should remove everything that has the same range
     
  15. Solokiller

    Solokiller Member

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    You do realise that we're rebalancing all the weapons, right?
     
  16. LordDz

    LordDz Capitan Rainbow Flowers

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    Let me quote yourself. To show how you say AGAINST yourself

     
  17. rat-morningstar

    rat-morningstar Member

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    yeah, i forgot about the AR for a second there, my bad, sorry :(
     
  18. Sanguis

    Sanguis Member

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    You confuse me sir! But If you are rebalancing all the weapons and add a shotgun into the mix that could work, but I don't think the Riflemen should get an even larger advantage over other infantry. As it stands Riflemen can be shot at for what feels like 3 minutes and turn and shoot you twice and you die and then they lol at your corpse and make you feel bad. by 3 minutes I mean empty a clip into them.
     
  19. Solokiller

    Solokiller Member

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    The weapon accuracy code was bugged, it should be much easier to kill people now, though that remains to be seen until after balancing the weapons.
     
  20. [lodw]keef

    [lodw]keef Hobbit

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    what solokiller is saying is they are testing the shotgun and the rebalanceing of all the weapons, not is finalized yet he is just keeping you guys in the loop as to what is going on. Dont worry about it, they will test it to make sure its balanced before you ever even touch it.

    and everyone that can actually play scunt posting and complaining in here about how your class is being nerfed, just dont. You guys are like 2% of the scout population, and the devs are trying to change for the other 98% of the fail population. Sorry thats the way it is, just bite the bullet.
     

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