Remove the opt in for commander vote

Discussion in 'Feedback' started by Lazybum, Dec 10, 2014.

  1. Lazybum

    Lazybum :D Staff Member Moderator

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    It's a minute, you can easily get to the frontlines after that minute, see hobbes for examples.
     
  2. complete_

    complete_ lamer

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    exactly. so why not 30 seconds?

    that video of the shortest pug happened because the comm still had his overheat
     
  3. flasche

    flasche Member Staff Member Moderator

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    so what stops anyone from just opting in for the game to start?
     
  4. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    And yet we keep mortars as good as they are so that grenadiers aren't forced to do teamwork~

    The overheat needs to be in place because of the early rushes. If you were to remove it, the round will get decided right after it starts and all thanks to two people. This applies to many maps and not just mvalley.

    Anyway, the whole concept of frontline commanding is bad IMO, the HQ should be far away from harm so that they can coordinate the army's action without interruptions. And if you think there's nothing to do in such case, I suggest trying to micromanage your teammates. Unless you have really good APM jumping between just two frontlines is enough when you count in research and base building.
     
  5. complete_

    complete_ lamer

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    i never said remove the start heat
    you guys are crazy people

    i have said "i didnt say that" like 5 times in the past 6 hours
     
  6. Trickster

    Trickster Retired Developer

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    No it didn't. The CV was not overheated, just time it. Cpatton was just blind.

    There's nothing teamwork oriented about boomtanking. I love doing it but I'm not under any illusion as to whether it's a teamwork oriented thing. I don't know how you can think the commanders rushing a forward rax a the start solo is teamwork related.
     
  7. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    I went ham on that at first but then wrote something that is actually related, so at least I'm ahead of Trickster here :p
     
  8. flasche

    flasche Member Staff Member Moderator

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    honestly it wasnt like that in 2.12 and i played more then enough at this time. there is more boomtanking now then it was back then even if comms rushed the first rax - but where was it built? most of them built it conservative, about exactly where you build your first rax now (infact i think most of the first rax positions of today have their roots in back then).

    i think trickster is just mad that his elaborate "if everyone does what i say (and succeeds), we can place the rax right infront of their comm" tactics didnt always went as smooth as he imagined. :p

    also - up till today a lot of games are decided right after first contact (unless all the late joiners decide to ruin someones victory).
     
  9. complete_

    complete_ lamer

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    ok i guess cpatton got his claws deep into me and made me think he was overheated all these years. still, whats 30 seconds going to do?



    and i just copy pasted your quote from the escort topic saying i hated teamwork. i think it makes about the same sense as it did in that topic
     
  10. Lazybum

    Lazybum :D Staff Member Moderator

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    60 seconds is about the time for the infantry to start fighting each other. Maybe 45 secs would be alright, but I have to ask, what is it you want from moving 30 secs sooner?

    Personally I feel like if the commander can get to the enemy before any infantry can somethings off. Also at that early of a stage there is no vf so you can't really save him.

    I'm gonna have to say that my games tend to go better if I'm near the frontline as opposed to staying in base. It always feels like there is just endless amounts of people trying to ninja me or sabing everything or what have you. I guess it helps the enemy starts focusing on their real objective instead of destroying my bases, but still.
     
  11. complete_

    complete_ lamer

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    dont know about you guys. but i like to get refs as com asap
     
  12. flasche

    flasche Member Staff Member Moderator

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    the counter is rather easy and obvious - dont go where there is infantry capturing you? its not like it would be a requirement - it never was. more conservative strategies were the rule, not the exception. it wasnt "every round ended like that", by far not.
     
    Last edited: Dec 14, 2014
  13. Lazybum

    Lazybum :D Staff Member Moderator

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    I remember people constantly yelling at the comm for not rushing the forward rax. It also really hinders your team for not playing as aggressively as the other commander, they get a rax way farther up then you securing a really nice start.
     
  14. Trickster

    Trickster Retired Developer

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    Yeah pretty much.

    And @ flasche - I was probably one of the best comms at the early game aggressiveness. I probably won more games by killing the enemy comm in that starting rush than I did by regular play, and certainly far more than I lost by that technique.

    But you know what? None of those instant wins were satisfying (except maybe the times I did it to HSM). They aren't fun and they aren't in any way related to the actions of my team. It's purely a 1v1 scenario and that goes against everything Empires stands for.

    Honestly, what surprises me more than anything in this thread is the people who actually want this. Flasche and complete_lamer are probably the absolute last people I'd expect to want this back.
     
  15. flasche

    flasche Member Staff Member Moderator

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    oh realy? go search my stance on this when it was introduced ;)
     
  16. complete_

    complete_ lamer

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    if you think decreasing the time by 30 seconds will somehow bring back commander battles then fine, dont decrease it (hint: it wont)

    i just want to be able to move my comm faster, so i can get refs/get to work on building bases. on mvalley you can mass build a vf at start, and push a jeep from one main to the other within 45 seconds (since it has gas turbine from the start). you cant move your cv for 15-20 more seconds. think about that trickster.

    the only reason why noones noticed it is because the playerbase is so bad.
     
  17. Lazybum

    Lazybum :D Staff Member Moderator

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    I never noticed because people, mostly vets, don't join at the start and start straggling in after the round started. So the people most likely to do that aren't there to do that. I really think some people just want to shoot stuff and not end the game as soon as they can either.
     
  18. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    If we are going to go the everyone is default opted in. Can we get a stat tracker for hours played in empires and a server variable that says hours needed to be auto opt in.

    >40hs played > opted in for com
     
  19. flasche

    flasche Member Staff Member Moderator

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    is it possible to access the steam-stat? you could use that ...

    but what if noone played the required x hours? why not make everyone eligible and show play-time next to their name?
     
  20. Ikalx

    Ikalx Member

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    I don't know why this forum has so many people that talk and talk about gameplay issues without examining what's behind it. It's like chasing the comm vehicle and losing sight of the rest of the game.

    Because it's the win condition. If you removed it as the win condition then it wouldn't be so terrible. No one talks about penalties though, or alternatives.

    Might be an idea to explore a vehicle factory spawnable CV. If it became available only when the old CV was killed, it might provide a sort of backup that would mean your team wasn't completely doomed (unless you didn't have a vf). Also, maybe we could have it with a different model and reduced armour, so you'd forfeit your awesome behemoth in favour of some rinky dink scrap model with an engy-radar strapped to its back.

    -

    Opting out instead of in might work, because at the least it did get a number of people in the cv who wouldn't have been there before, and actually trained quite a few. Would be better if we had a system for people to display their quality, like a selectable setting "good, okay, not great" kinda thing. In a way that would work better than a stats system, since if someone said they were good and were terrible, you'd basically be justified in calling them an idiot. If someone said they were ok, or not great and were voted in anyway, then you kinda gotta call "well, fair enough" and leave them alone. It's basically a disclaimer.

    Also being able to retract a vote without having to switch it would be nice.
     

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