If you're unsure about how to play, read this post fully or PM me Infiltration Welcome to infiltration, a mafia forum game given an empires spin. A bunch of Brenodi soldiers are working hard to fight the war, but communication is cut, the commander is slain and suspicion abounds. Jekotian infiltrators have made it amongst their ranks! The poor Brenodi soldiers will have to take matters into their own hands to save their own hides and stop the Jekotians taking over. Basic Rules: At the start of the game, everyone is sent (at random) a PM containing their role (role details below) this defines your powers and what team you're on! The game is split into NIGHT and DAY, during the day, all living players take part in a public lynch vote, the player who receives the most votes is slain at the end of the day*. Dead players' roles are revealed upon death. Then, night falls, during the night, the Infiltrators and those with classes begin their work. They PM me a target for their ability, and once night ends, all abilities will take effect, some abilities kill players, others behave in different ways. All abilities will happen, even if their player has died (e.g. Someone tries to kill another player, but is also killed themself, in this case, both targets will still die) When players are killed at night, I write up a small story section in italics. These stories may or may not contain clues towards different players' roles, so even if you don't have any abilities, paying attention to the story can be important too! (Lynching at the end of the day does not contain clues however) Once night falls, day begins again and the cycle continues until the last Infiltrator dies, or the infiltrators gain a majority vote over the base crew. *In the event of a 2 way tie, both die, in a 3 way or higher I will select 2 targets to die at random. To vote against a lynch occurring, 50% of the entire remaining population must vote against lynch (note: this is NOT 50% of the voters! It's 50% of the population!) Anti-lynch is harder to keep the game moving forward. Critical Rules: These rules are critical to the game working correctly and must be followed, failure to follow them will cause immediate kicking from the game and also will probably ruin the match so don't do it. DO NOT POST WHILE DEAD. DO NOT QUOTE OR SCREENCAP YOUR ROLE PM IF YOU HAVE ONE. DO NOT CREATE ALT ACCOUNTS. YOU WILL GET BANNED. Roles At the start of the game, each player is given a random role. In this game, role numbers and who has a role are all hidden, so I will be posting example roles here, these examples MAY or MAY NOT be in use during the game, if a player with a role not listed here dies, I'll explain their role in the post. Infiltrator Evil Jekotian spies, their goal is to eliminate all base crew. Each night, they PM me their target and that person will die, only one target per night for all the infils. There are usually 3-4 infiltrators. The game ends when all infiltrators have been slain. Engineer Engineers can save one target per night from being slain, they PM me their target and if he was going to be killed that night, instead he is saved. If the target was attacked by more than one player then that target will die anyway. Rifleman Riflemen can PM me a target each night and that target will be killed by morning. Very simple, very effective. Scout The scout can PM me a target each night, and by daybreak he will be informed of that players role. Base Crew No ability each night, your best hope is to vote well, pay attention and stay under the radar There may be more classes than listed here with different properties this round, these are just examples. Player List: 0. Empty 1. Paradox 2. Lazybum 3. DDD 4. Candles 5. Ikalx 6. hexi 7. Grant 8. Metal Smith 9. LordDZ 10. Imspartacus 11. mcgyver 12. imacmatician 13. Trickster 14. predator 15. complete_ 16. metruption 17. Devourawr 18. Sitka 19. Dragown 20. wealthysoup This OP may be edited later on if I've forgotten everything, but I think that sums it up.