Okay, fine point there, most definitely an odd man out, but no suprise since, you know, its made in polish and everything else is a translation for a change. And I hope you're joking about the "perfection".
It's a respectable jump from the previous generation, so I'd call it next gen. Cod's native res was like 600p and halo 3's native res was 640p. I'm sorry that a ~250w console doesn't perform like a 500+w PC.
http://www.escapistmagazine.com/vid...789-The-Legend-of-Zelda-A-Link-Between-Worlds Watch this video, its not what the title says.
Spartacus, the thing is that the further we go into the consoles' lifespan, the threat of downscaling the games increases. So the current 900p may very well degenerate down to 600p or even worse.
You'd expect that, but it's actually the opposite. Halo 4 ran at native 720p and I think Ghosts ran at something similar to 720p. Both also had a noticeable bump in general visual quality. This generation's consoles have some interesting technical tricks to eke out the memory bandwidth necessary do high res gaming, so I expect that we'll see 1080p console gaming in a few years.
4k won't be economically viable for a very long time. Remember when you said my 1600x900 resolution was ridonkulous? checkmate Australian.
http://www.pcgamer.com/2014/02/14/titanfall-screenshots-maxed-settings-at-7680x1440-on-lpc/ Okay this is getting silly.
Yeah, it'll still take a ~500W system to game at 4k while the revised consoles will be slurping all of 100W. Saying that a PC has better performance than a console is like saying a desktop should perform better than a laptop. It's a pitifully trivial statement fueled by inherent & intentional limitations, but it doesn't make laptops worthless.
Keep in mind that consoles run different operating systems, different graphics APIs (not so much different for assbox) and specialised hardware. In this situation, comparing desktops and laptops is dumb as fuck.
You talk alot of big words, but with little understanding. And yes, comparing one to another is perfectly viable, as to most people they are meant to do the same job. Energy consumption matters little to anyone.
I expected the "eke out" counterargument, but the truth is that sure, some game hit higher resolutions, but closer to the end of the lifespan of the consoles, the resolution was being dropped down. Dark Souls was 720p and locked at 30 fps, for example. Oh by the way, 30 frames per second. Don't even try arguing that down, 30 fps is not acceptable.