CV/Ninja crap

Discussion in 'Archive' started by rampantandroid, Aug 29, 2007.

  1. Krenzo

    Krenzo Administrator

    Messages:
    3,771
    Likes Received:
    0
    Trophy Points:
    0
    Spoken like a true spectator.

    So who wants the 9th mine trick to go away? I've been talking to DizzyOne for 3 hours trying to figure out why he doesn't want to call the next release Empires 2.0, and one of the four reasons is ninjaing with the 9th mine trick.
     
    Last edited: Aug 29, 2007
  2. MOOtant

    MOOtant Member

    Messages:
    4,047
    Likes Received:
    0
    Trophy Points:
    0
    Classical maps: 9th mining isn't bad when both teams know what happened. Commander that was 9th mined will make turrets next round. 2 MG turrets are enough for every ninja. If he'll try to destroy them or avoid them commander will usually notice him. Camera is also useful (commander chooses engi class, build camera and goes back to CV).

    Now about new players: NF CV model should be modified not to allow crouching/proning in wheels. There should be something in manual/hints at start that would inform players about that trick. Losing team (with noob commander) should easily notice what happened. Some big message (more than just death notice) that CV was destroyed by mine explosion would be great.

    Ending a game in just few minutes is irritating for 90% of the players but 9th mining BE CV with 2 MGs + camera is nearly impossible. IMHO it should stay.

    Conquest/Mission maps: TBH 9th mining is the only thing that can stop Brenodi on escort. I can't really imagine NF winning without 9th mining trick.

    BTW about 5 vs 5: even during our noob FB vs GK clan match (5 vs 5) I killed ninjas 3 times. 4th try worked. :) I think I didn't even place turrets or camera (no time for that) but I constantly checked CV area.

    And no Empires isn't game for 5 vs 5. If you play with such teams everything *extremely* depends on player skills. One player gets killed and you lose half of the map. And who cares how many people are playing RC21 at this moment?
     
    Last edited: Aug 29, 2007
  3. Krenzo

    Krenzo Administrator

    Messages:
    3,771
    Likes Received:
    0
    Trophy Points:
    0
    I definitely need to do something about the NF CV wheels, good point.
     
  4. Dubee

    Dubee Grapehead

    Messages:
    8,636
    Likes Received:
    0
    Trophy Points:
    0
    this pretty much is what i was gonna say.. the nf wheels was somthing i've mentioned for along time.. maybe that will stop people from going prone to not get run over

    and lol what are these 4 reasons to not call it 2.0
     
  5. dizzyone

    dizzyone I've been drinking, heavily

    Messages:
    5,771
    Likes Received:
    0
    Trophy Points:
    0
    Doesn't excuse the fact you have a proximity and timed mine in one that allows you to make insanely big explosions not even a nuke could do.

    This is just a single thing you can do with the 9 mine trick, what about tanks or buildings.

    Sounds more like an issue with the map to me, if the NF is forced to camp their flag with 9 mines just to win.

    You constantly checked your CV area. How come the game ended before you guys even had any research, sounds like a premature end of the game to me, if ninjaing was all the enemy could think of doing, surely they must think highly of it, even better than actually trying to win the game by map control or wtfpwning you in the long run.

    Thats how it works most of the time, one player roams the map and attacks your weakpoints, one player does the 9th mine trick and wins you the game, one walls in the commander and drops an ml, one player rocketsnipes your base, one player gets in a tank and kills off your cv etc etc. Theres so many one player pwnage its ridiculous, 9th mine trick is one of them and imo theres still more reasons to remove it than knowing how to avoid it just because its there.
    I could avoid everything if I wanted to, I could play on quake2 graphical settings and have a huge dildo in the center of my screen and still be able to aim and adapt to playing like that, doesn't mean its a good feature to have, unless watching a huge dildo makes you enjoy the game more.
     
    Last edited: Aug 29, 2007
  6. Broccoli

    Broccoli Member

    Messages:
    1,635
    Likes Received:
    0
    Trophy Points:
    0
    I see no problem with ninja/9th mine itself, it is part of the game and should definitely stay. The problem comes when the round ends without people knowing what the hell happened. They feel cheated, as if the loss was out of their hands. Enter CV death-cam...
     
  7. dizzyone

    dizzyone I've been drinking, heavily

    Messages:
    5,771
    Likes Received:
    0
    Trophy Points:
    0
    thats not a fix of the problem, thats just a nice gimmick to show you how you lost. Rampant androids point still remains, most classic games end prematurely.

    I think its funny how some people in here think that with recent 'nerfing' to the tanks that grenadiers are more overpowered, but when it comes to ninjaing and 9th mine trick nobody even bothers to connect the dots to where the grenadiers ability is just a bit too overpowered and it stands in the way of actual tank battling and more indepth tactics. As much as you would like to think, most complex tactics require teamwork, but why bother right when all you need in your team is someone that can ninja, for all you care the rest of the team are just decoys, or a village people ballet.
     
    Last edited: Aug 29, 2007
  8. MOOtant

    MOOtant Member

    Messages:
    4,047
    Likes Received:
    0
    Trophy Points:
    0
    I can agree that 9th mining trick allows grenadier to do enormous damage in pretty short time.
     
  9. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    I'm tempted to suggest we have two spaces in the cv - one to command and one to drive. The commander could work the usual way, there's just another space in the vehicle for an (extra) driver if you want to have one.

    This could also work with the two commanders suggestion - the driver could have a cut down version of the commanders hud.
     
  10. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

    Messages:
    3,643
    Likes Received:
    0
    Trophy Points:
    0
    What about making 9th mining detonate the 9th mine too, so the grenadier dies?
     
  11. MOOtant

    MOOtant Member

    Messages:
    4,047
    Likes Received:
    0
    Trophy Points:
    0
    Wouldn't change anything.
     
  12. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

    Messages:
    3,643
    Likes Received:
    0
    Trophy Points:
    0
    You could make mines do less damage to vehicles and buildings. It wouldn't be that balanced, but it would sure stop CV 9thing.
     
  13. Bodrick

    Bodrick Ye Olde Supermod

    Messages:
    1,505
    Likes Received:
    0
    Trophy Points:
    0
    Or just remove 1st mine placed when you put the 9th down.
     
  14. Shinzon

    Shinzon Member

    Messages:
    3,610
    Likes Received:
    0
    Trophy Points:
    0
    9 Minining is not a problem, it is easy to stop ninjas... If grenadiers would mine the veichle exit of a VF destroying the veichle and the factory; people would also scream "Nerf" or "Add doorz plz"

    people have suggested the grenadier get some sort of "remote detonation" well what would be diffrent? if you place a shitload of explosives it sure as hell should blow up sky high...

    People complain about it because they got blown up for not paying attention once too many times...
     
  15. dizzyone

    dizzyone I've been drinking, heavily

    Messages:
    5,771
    Likes Received:
    0
    Trophy Points:
    0
    Disagree.

    Disagree, it would be different.

    Disagree.

    Done.
    Its all speculation, don't really see the point of having the same thing been said ten times every thread. Start with 9th mine trick, end with balancing ninjas a way into the game that fits the teamwork role.
     
    Last edited: Aug 29, 2007
  16. Vessboy

    Vessboy Member

    Messages:
    1,519
    Likes Received:
    0
    Trophy Points:
    0
    I have an Idea. Don't shoot me It just suddenly made a lot of sense.
    Command Blimp.
    Just let it soak for a while. No ninja mining ever again. Make it the only blimp. Allow 2 or three passengers who could fire guns from the basket. Make it so while leaving, you play a zip line sound and slow charictars near ground level. "Command less" blimps descend to earth.
    sorry If my post frustraights eny one, or if this needs it's own forum.
     
  17. Bodrick

    Bodrick Ye Olde Supermod

    Messages:
    1,505
    Likes Received:
    0
    Trophy Points:
    0
    I would delete that post, but it's too damn awesome.
     
  18. picard131

    picard131 Member

    Messages:
    646
    Likes Received:
    0
    Trophy Points:
    0
    Jesus Christ, Vessboy. I was about to trash that idea but it seems plausible. A Command Blimb is really hard to get at by a lone gren, but if it wandered over to the enemy base by means of some noob comm who tried to use it as a transport, or if it was attacked with a team effort, it would get raeped.
     
  19. Vessboy

    Vessboy Member

    Messages:
    1,519
    Likes Received:
    0
    Trophy Points:
    0
    Perhaps Because the Current Command apc's are so awesome on there own, there could be a choice Durring vote for commander.
     
  20. SwampRat

    SwampRat Member

    Messages:
    519
    Likes Received:
    0
    Trophy Points:
    0
    Probably quite a daft idea, but why not allow games to continue once the commander is dead? You could make it a server variable if you wanted. The team with the dead comm could still continue, so long as they had base buildings etc but would have no possiblilties of new research or buildings etc. That way losing the comm is a big loss and should spell doom (making an attack on the comm and defending the comm both worthwhile) but it isnt totally fatal.

    The downsides are that it could be dull to be on the team which is now at a huge disadvantage and also its still possible to ninja etc. To some extent, the ability to attack comm chairs is good (even through rushes etc) if a team lets a badie come around and sit behind the chair chewing on it for a while then they should lose - but then given huge maps and too few players it could be too easy to defeat an entire team by a sneaky attack.
     

Share This Page