Anti tank rifle.

Discussion in 'Feedback' started by Vessboy, Dec 11, 2006.

  1. Rexz

    Rexz Member

    Messages:
    143
    Likes Received:
    0
    Trophy Points:
    0
    How about making the grenade launcher for the rifleman more weaker?

    Everyone been talking about taking things on and off when another good thing ya can do is adjust damage.

    Give rifleman grenade launcher on bottom of small and medium rifle, give them less grenade ammo and make it do less vehicle dmg compare to grenadier, and you can still talk range when it come to adjustment, by not make the rifleman's grenade be launch at a shorter distance?

    This way, the grenadier can still be useful, and the rifleman can still hold on his own when a vehicle come near, instead of picking his arse and run or stand there getting rape by a tank.
     
  2. Superlagg

    Superlagg Member

    Messages:
    620
    Likes Received:
    0
    Trophy Points:
    0
    The HE is great against players, but has an odd throwing thingy and takes a long time to explode, while the stickybomb turns vehicles inside out, but you can only have 2 and they throw like a wad of paper. A riflegrenade launcher would be surprisingly average against vehicles and players alike, mostly because you can aim it better and it goes faster.
     
  3. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    teamwork > rambo. There's a reason why each class can only do a limited amount of stuff.

    I know this is gunna come across as a really small minded, but I think it helps that groups of infantry are better than lone ones.
     
  4. Superlagg

    Superlagg Member

    Messages:
    620
    Likes Received:
    0
    Trophy Points:
    0
    Well, with the riflelaucher, they'd still need help from their team. The GL wouldnt be able to replace a grenadier, just make him less boned without one. Things like this arent to replace teamwork, they are to supplement them, like a multivitamin made of dynamite.
     
  5. Rexz

    Rexz Member

    Messages:
    143
    Likes Received:
    0
    Trophy Points:
    0
    Yup.

    Say 3 rifleman can take on a tank with their grenade launcher, but a grenadier only need himself, or possibly another guy.

    Don't make character useless against something, make them weak against it and stronger at other thing.

    Even if 5 rifleman team up, they get still get own unless one or two guy stick a few stickies behind a tank's back while it's raping the other 4 or 3.

    Grenadier can still take on infantry, but not as good, but his strong point is in destroying building and vehicles.

    Rifleman can take on infantry, but against vehicle they are just almost useless against it. If you can make them a bit stronger against vehicle so that they can stand a chance, then it would balance out. Every class should be able to do some stuff another class can, but every class should have one thing they are good at that distinguish them from the other class. :]
     

Share This Page