You shouldn't be able to know what class your opponent is without having a look at him, knowing what class your target is gives an even bigger...
Placing walls in well ingrained in Empires meta, however it is far from being balanced, a skilled engineer can keep placing walls as soon as they...
There have been many debates about what to do with the economical aspect of Empires, some want a lot of resources, some want few resources. I...
(I'm not talking about Empires hints) Source Engine's HUD Hints are not working on Empires for some reason, whenever I try to use it I get...
Building placement is still way too restrictive when it comes to uneven ground. And this:...
When "autorespawn" is set to 1 in emp_vehicle_spawner it will only spawn a new vehicle once the full "emp_sv_vehicle_fadeout_time" for the...
Do not compress scripts into .vpk for faster access. It's useless and it's a pain in the ass to anyone who wants to use them.
The research monitor indicates "no research active" instead of "no active research!" when you have there is no research. Now I don't know which...
[MEDIA]
[IMG] [IMG]
[IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] And more...
Seriously this might be one of the stupidest changes, especially for artillery. I tried using artillery recently, every time I had to exit the...
Make an official set of Generic Minimap Icons to be used by mappers to highlight points of interest and give additional informations, such as...
Is no longer executing when you become squadleader.
startofround.cfg endofround.cfg removes the need for plugins to do things like alltalk at the end of the round.
Because you changed the shells, artillery feedback is no longer working for cannons and mortar shells. [MEDIA]
Right now base swap is done before server.cfg and map.cfg are executed, which means it's unusable. Make it execute after server.cfg and map.cfg.
1. Add visual feedback when defusing a mine. Progress bar or sparks or anything really. 2. Add visual feedback when your vehicle has defusal. Add...
Separate names with a comma.