With all the talk of unlimited ammo and such, I thought it might be a good idea to bring up two older ideas: ammo dump/reload and mouse3. Ammo...
To avoid derailing countless threads, I figured I would make my own thread to derail. As it stands, NF uses missiles, BE uses cannons. While...
With the current system dodgy at best and at times just downright annoying, some changes to alerts and notifications. Change cv under attack to...
With the current system, once a team is at some number of members, the res rate jumps by some value. If the # of players for increased (bonus)...
After thinking about this issue for a long time, I would like to see if anyone can see a flaw with this idea. Keep in mind that the code for the...
Add a link to the main menu that takes you to an up to date guide for new players. Suggested inclusions: The official manual. A condensed quick...
With the influx of new players, it seems that no one has read the manual, not that anyone can find the manual. How hard will it be to add a link...
After some "research" with new players, I have come up with a short guide that focuses more on team composition, tank design, and base layout and...
Allow all chassis to be customized, regardless of research. To avoid the inevitable questions from people not reading the suggestion, you still...
For any maps that use the new sudden death mechanic or a map time, show a countdown timer. Removes the need for constant !timeleft spam.
I am looking for a demo and screen shot of the teams where NF wins on the new escort.
The commander gets far too many audio alerts/voice notifications: Enginer turrets under attack, walls built, player killed, and so on. Remove...
ETA on a patch for the turrets/stuck in everything bugs or are we done until steam?
I am sure that this has been suggested somewhere and I just cant seem to find it in the search: Add a distance to squad member in the squad area...
I know that everyone likes a good bit of storyline, but is there anyone opposed to replacing and updating the loading screen pages with some...
For anyone intrested, I have finiehed updateing and fixing my experomental weapon scripts and am looking for some testers. These scripts are to...
Add the "call for medic", "call for ammo", "target spotted", and both squad leader powers to the default control panel. Sure you can add the...
Currently, weapons have to be bound during vehicle creation. While this works, it can create issues with having too many weapons and not enough...
As a temporary fix, move the some of the armor hp to hull hp and remove the armor? Also, increase the repair speed to account for the new hp...
This is a preemptive post for anyone who tests for the next few days and wonders what is going on: I am testing some major changes to just about...
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