Decrease attack messages as com

Discussion in 'Feedback' started by Nickierv, Mar 11, 2011.

  1. Nickierv

    Nickierv Member

    Messages:
    510
    Likes Received:
    0
    Trophy Points:
    0
    The commander gets far too many audio alerts/voice notifications:
    Enginer turrets under attack, walls built, player killed, and so on.

    Remove the audio alerts for non critical events so the more important ones are not lost in some buffer.

    Also, the commander under attack is triggered by weapons that do no damage, fire any infantry weapon at the cv and the message will be triggered. almost positive that this is a bug.
     
  2. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    OUR DEFENSIVE TURRETS ARE UNDER ATTACK!
    [​IMG]
     
  3. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    fixed [​IMG]
     
  4. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    I like them and find them very informative. And I pick up on every single one. Your inability to command effectively because of your inability to distinguish between the information isn't grounds for removing something.
     
  5. Zygoth

    Zygoth Member

    Messages:
    216
    Likes Received:
    0
    Trophy Points:
    0
    I have an idea, why not make it so that you can select what messages you want to recieve?
     
  6. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    Idk where we'd factor that in, and it would probably require a lot of work. It would genuinely be easier to just leave them in, it's not as if they're hard to ignore if you don't want to hear them. Hell, if you hate them that much you can replace them with empty sound files.
     
  7. Zygoth

    Zygoth Member

    Messages:
    216
    Likes Received:
    0
    Trophy Points:
    0
    Just put in a system were the message will only be displayed/send/fired if its enabled in the options.

    The only thing that might be difficult is placing this in the commander view, which makes me wonder if it could not be placed in options instead(temporarely).

    EDIT: To me its not really the sounds, its more the text spam that makes it impossible to keep track of what people type in chat.
     
  8. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    Text spam sort of disappeared with the removal of targets. I hated the text spam too.
     
  9. FN198

    FN198 Member

    Messages:
    2,434
    Likes Received:
    0
    Trophy Points:
    0
    Casualty

    Casualty

    Casualty

    Casualty

    Casualty
    CASUALTY CASUALTY CASUALTY
     
  10. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    The frequency of it saying that decides how much I'll rage at my team.
     
  11. Nickierv

    Nickierv Member

    Messages:
    510
    Likes Received:
    0
    Trophy Points:
    0
    The issue that I have is not so much the amount, but with what happens when relativity unimportant notices, ie building constructed (wall) is spamed over much more important items, ie commander under attack that never get announced.

    sv_pure?
     
  12. Fooshi

    Fooshi For fuck's sake Fooshi

    Messages:
    4,740
    Likes Received:
    18
    Trophy Points:
    0
    IF CUSTOM SOUNDS WORKED! FFFFFFF D:

    On-topic: The constant sounds telling me that my team sucks balls is pretty much why I never command.
    And I can never seem to learn the tech tree.
     

Share This Page