Currently, weapons have to be bound during vehicle creation. While this works, it can create issues with having too many weapons and not enough slots to put them in. For example, a a heavy tank with 2 cannons, a mg, and a ml. Assign each weapon a number based on its spot on the UI, and display its binding. Weapon #, binding slot, type, name, ammo count. 1 P CN Name Ammo count 2 P CN Name Ammo count 3 S MG Name Ammo count 4 U ML Name Ammo count 0 Reset Key for binding slot P- primary fire S- alt fire B- assigned to both U- unassigned For example, ctrl will bind to primary fire, alt will bind to secondary fire ctrl + 1 will bind the first cannon to primary, ctrl + 1 again will unbind ctrl or alt + 0 will clear all bindings from that binding slot. I am not sure how possible this will be to implement, but aside from needing a bit of new code, I cant see any downsides. As an added bonus, this will let us get rid of an entire page on the vehicle creation interface.