More of a plug-in idea, but for tournament/PUG support, carry over resource totals between matches, with a fraction available at map start (say...
Caveat: This idea is similar to ones in the Suggestion thread, but hear me out, this is a bit different. Similar ideas: 1....
Ok, I did an obligatory forum search and there's no mention of changing the number of passengers allowed in a tank. So here it is: Up the...
Merge SMG1 and SMG2 into one SMG, and represent the different features of the two as an alt-fire feature. E.g. User just picks SMG, with...
These don't seem to have been suggested. Basically just a slow rate of fire mortar. How abouts a HE blast radius? Auto-targets enemy infantry...
Idea: On some maps, the level 3 turrets are killer, mainly becaue some maps are so small that they have single path choke-points. One solution is...
with scripted AI bots to simulate 'cooperative' players that listen to the command menus.
For the future, how about critical damage effects for hull damage on a vehicle? I'm thinking something like this: 1. Every time a vehicle's...
You know like the towers, the bunkers, the barricades....those engineer buildable models that are unique to each map. How are they made and...
Alright, I'd like to give back and learn mapping at the same time, but first I want to discuss the map idea to see if it's sound, gameplay and...
If not motorcycles, why not add a segway? Is it a model issue, or do the devs think that's all redundant to the jeep?
Simple idea, but requires thinking about the balance of classes: Why not let some classes trade their pistol for a bandolier of grenades (~ 2-4...
Add some in-game modding by giving Engineers a class skill of "Fortification Design". The new skill lets those engineers stack a variety of...
Separate names with a comma.