Mortar turrets

Discussion in 'Feedback' started by GoodGame, Jan 9, 2009.

  1. GoodGame

    GoodGame Member

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    These don't seem to have been suggested.

    Basically just a slow rate of fire mortar. How abouts a HE blast radius?
    Auto-targets enemy infantry and buildings. Has a required range of fire---e.g. like won't fire on targets withing 20 units or something.

    Fun factor? Now engineers can mortar snipe, instead of ML snipe. Could be an excuse to build a brand new turret model. Gives team auto-indirect fire defense now.
     
  2. Chris0132'

    Chris0132' Developer

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    I can't say I particularly like the idea of it being a base defence, too powerful.

    Possibly have a placeable artillery building which fires on enemy buildings only, and then only when it is in range of a radar, to keep enemy structures away from your base and to give central map control a greater benefit, but that's mainly me trying to figure a possible excuse for having this, I don't think we need either.
     
  3. theotherjms

    theotherjms Developer

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    What do you need indirect fire turrets for? Turrets only shoot targets they have direct line of sight to anyway.
     
  4. OuNin

    OuNin Member

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    Flamethrower turret. Inbase defense that kills infantry and causes vehicle overheats in seconds. Useless if used offensively.
     
  5. Satanchild666

    Satanchild666 Banned

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    You can dodge those mortar shells.

    This type of defence could be rather extremly interesting
     
  6. ScardyBob

    ScardyBob Member

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    No one would use these for defense but everyone would use them for offense. Place this on the other side of wall and watch everything behind it be destroyed.
     
  7. KILLX

    KILLX Banned

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    Then you fail at search.
     
  8. GoodGame

    GoodGame Member

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    Last edited: Jan 9, 2009
  9. Bass

    Bass Member

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    I want all types of sniping (except arties) to be eliminated.

    I wouldn't like myself building a refinery knowing that a mortar from half-map distance can kill me.
     
  10. GoodGame

    GoodGame Member

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    Don't play money then. I'd have the range of the mortar turret similar to grenadier's mortar, so it wouldn't be half-map range on a typical map.
     
  11. Sirex

    Sirex Member

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    No scrap that. Instead get us an expensive building with an barrage ability with semi long cooldown that can only bombard in the range of the radar.
    Reason, we need more artillery and it would be fun for commander.
     
  12. BitterJesus

    BitterJesus Member

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    This suggestion is dumb. First of all, coding this will take a lot of time.

    MG vs Infantry
    ML vs Structures/Vehicles
    MT vs Structures/Vehicles/Infantry

    Why the hell would MGs and MLs even be built anymore?
    Oh, let's not forget about the FlameThrower turrets that have already been suggested in this thread.
     
  13. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    And then what, GoodGame, you'd complain about how they ruin the game like with all the other stuff you want removed?
     
  14. Aquillion

    Aquillion Member

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    I thought Krenzo said that there were technical issues preventing this, way back when...

    Also, I'm not sure what it adds to the game. Why should engineers be able to mortar snipe?
     
  15. LordDz

    LordDz Capitan Rainbow Flowers

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    Actually, I remember there's a pic with both Mortar and anti-air turrets in the commander view, I couldn't find it but if not Mortar turrets are included in the game, they must have been removed for some reason.
     
  16. KILLX

    KILLX Banned

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    LordDz: If I'm thinking of the same pic as you, that's EMP42
     
  17. SirSnipes

    SirSnipes Member

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    krenzo and the rest of devs have stated source does not support this kind of code,

    seriously dude, this is silly, itsnot neaded and not practical, put some thought in your ideas, next time, goodluck on any new turrets the onlyone ihave knowledge of is theAA turret
    only new guns coming isthe shotgun and.............................nevermind
     
  18. Chris0132'

    Chris0132' Developer

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    I fail to see why, because source can do maths and maths will allow you to calculate a parabolic trajectory given a specific gravity, velocity, and two locations.

    None of the team knowing the required mathematics is understandable but I've seen people make computer aimed turrets in garrysmod using lua so I know it's possible.
     
  19. Aquillion

    Aquillion Member

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    However, this comes back to the question I asked earlier: Whether or not we can do this, why should we?

    What does giving engineers the ability to mortarsnipe add to the game? We already have people who've got mortarsniping covered, they're called Grenadiers and they have real mortars. Why do engineers need that ability as well? How would the addition of mortar turrets change the game, and why would it be changing it in a good way?
     
  20. KILLX

    KILLX Banned

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    It adds -20 balance.
     

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