Why is the sniper rifle going to be cut?

Discussion in 'General' started by Empty, Sep 26, 2008.

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  1. Cloud

    Cloud Member

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    *Yawns*
    Can't we just make a(-nother?) vote on whether or not you like or dislike the rifle?
    Removal/Replacing/Class change is up to the devs.
     
  2. Solokiller

    Solokiller Member

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    If a function in the game does not work as originally designed, it can be changed or removed. The idea of having at most one ranged rifle sucks, as it means having to add another class and limiting it to the first prick that takes it, not to mention the uselessness of the weapon.
     
  3. Avneet

    Avneet Member

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    So tell me what the uselessness of the weapon is then when it can outgun riflemen? Shouldn't we take them out too then if that's the argument you are using against it? And as I said, you don't have to add another class. Stick it on a rifleman for all that matters. Don't make it used in the ways noob campers use it. Put it on riflemen with a dramatic decrease in damage(esp. over distances). It forces people to use it how I use it. As a designated marksman with a squad so you can pick off select targets out of groups where two teams are fighting over distance.

    So I'm just fighting that instead of taking out what's already been made, why not change it until it fits as a function in the game? The fact that noobs can't go invis and get one or two shot kills without being seen and killed first will make it used much less. Then only people who use it like me will even want to use it because then it wont be for most kills anymore. Then it will be to kill targets over distance that are holding down your own team.

    So how is that idea :]]
     
  4. BumGravy

    BumGravy Member

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    Thats whats happening, by changing it into a shotgun.
     
  5. RKB53

    RKB53 Member

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    why dont we have the scout rifle as an unlock when you reach so many points you can get it so ppl have to play as a other class to gain the points they need not much detail in this but i think it would be a good idea
     
  6. darktimes

    darktimes Member

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    no, so late in the game when you have tanks and then someone goes sniping? that doesnt make sense and isnt fun either. sniper goes out. thats the last word of the devs. no complains can change that.

    scout shotgun will be awesome on district!!
    jes im a shotgun fan.. a suggestion: could we make NF and BE shotguns different? so that BE is whitout pumping but slug after slug reload, and the NF is pump action whit a magazine!
     
  7. Solokiller

    Solokiller Member

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    You mean differences that don't actually change the weapon's function? Unless we go BF2's way and discard magazines, even filled ones, that should be possible.
     
  8. -Mayama-

    -Mayama- MANLY MAN BITCH

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    yeah everything that makes both factions different is win (even if its hard to balance)

    ma suggestion:

    NF: dual barrel shooty = 2 fast shots, long reload

    BE: One barel pumpaction = one shot, medium reload
     
    Last edited: Oct 3, 2008
  9. Avneet

    Avneet Member

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    I still haven't seen any complain against "Stick it on a rifleman for all that matters. Don't make it used in the ways noob campers use it. Put it on riflemen with a dramatic decrease in damage(esp. over distances). It forces people to use it how I use it. As a designated marksman with a squad so you can pick off select targets out of groups where two teams are fighting over distance."

    All I keep hearing is the devs already said they will change(which is exactly why I'm fighting to change their minds) or that people just hate the sniper and use that as their excuse. So anyone else want to debate a reason so I can debate back instead of the usual change it into a shotgun because I hate the sniper =P
     
  10. Solokiller

    Solokiller Member

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    I think enough people have said that a weapon capable of long range accurate shot placement is not going to work in empires. I think it is you who doesn't wants to see what's wrong.
     
  11. Avneet

    Avneet Member

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    No I heard people say that enough. I just didn't hear why. It's a complain with no backing up. Why would the devs even put it in the game if it doesn't work in empires? All you have to do is nerf it because it's too strong and limit it per team. Instead of making it a long range sniper, make it a medium ranged designated marksman rifle to help your squad in battles. Thus taking out targets of importance that keep running out of cover to revive, etc.(will kill them fast then riflemen changing fire form other rifleman to engineer which is wasting valuable time).

    Nerf it by making it's damage extremely low at long distances and take away hide(thus add to riflemen). Now if someone is stupid enough to still use it as a long range sniper, the people who get it will lose like 10% health and spot him easy just by looking in direction. The person would have to take 10 shots until he kills the target(2 magazines). I'm sure people will stop using it as a sniper rifle and more as a designated marksman rifle by joining squads in battles :]]
     
  12. Notorious

    Notorious Member

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    well, i have to admit all the flaming and counter-flaming is boring as hell
    i drifted in and out of the last 6 pages
    i read somewhere that all damage was getting nerfed or somesuch, thank god imo(something about taking loads of bullets to kill peoplez)
    one example of hilarious scouting, predicting where an attacking force is pulling back their tanks, sneaking up behind that point with an smg2, and mowing down the bitchs that get out to repair their tanks,
    but ive been irritable lately with midterms and no sleep, makes empires play kind of bitter for me atm
    so my question for the moment is, how we get the tag label under our names in the forum, i notice "junior member' 'member' 'senior member' 'new tester' 'developer'
    i mean the developer one is obvious, but i suppose the other stuff is some sort of rank system depending on how much you post?
    so i have a suggestion, which i think i might post in the suggestion subforum later, how bout add a experience system that gives you experience based on , the number of hours youve played, ranks attained, kills, different styles of classes that youve tried out, i dunno, whatever floats your boat,

    and depending on what 'level' (i.e. maybe sgt. capt. cmd., etc, a rank system for permanency) you are, tells your team what level of effort to expect, or level of experience you have, so like emp_recruits are private status, and w/e, so on and so forth

    gotta go to class, ill post that in suggestions in a couple hours. lata
     
  13. Solokiller

    Solokiller Member

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    Junior member, member, and senior member is based on post count, new tester and ancient playtester is based on wether you are a new or veteran tester. The ranking system you want requires much code, and several servers to globally store rank on. It's currently not possible.
    Time to die: all weapons, except for the ranged rifle, are balanced for short to medium range, with few being able to shoot and longer ranges if you do the effort for it, ie crouching/going prone, steadying your aim before shooting. The ranged rifle is unbalanced in comparisation, as it has far too long range. It was not intended to be like this.
     
  14. Avneet

    Avneet Member

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    I understand that and that's why I just gave all those nerfing deals to make it balanced in. It will suck at any distance that isn't at medium range because it can do like 10% damage and you get seen because of no invis. And if you try close combat or by yourself at medium range, a rifleman who knows what he is doing can easily kill you.

    BUT now look at it in team work ways(as another gun to riflemen). You are with a squad and are attacking another squad. Your team is helping cover you with suppressive fire. Not to mention that the other squad has to clue who is who so they just shoot at what they see. At this range you would normally die alone, but by being covered you can do heavy damage. Aim for the head for usual high damage, but at a MUCH closer distance that would normally kill you if you tried to go by yourself. Now it becomes a great squad weapon to target and pick off enemies and your squad damages and holds them down. Not to mention take out targets like reviving engies. So that was my idea to keep it.

    I don't use it as a long range and don't like it used like that because that's what makes our servers full of 80% noobs. They want to be the snipers from every game who go by themselves to rack up kills. Changing it to a designated marksman rifle forces you to work with your team if you want to be able to use the weapon effectively. It is then easily balanced in. Advantage with a squad at medium ranges(normal ranges for assault rifles), while disadvantage while yourself, at long range to close range, and if you try to camp because you can't go invis. Hows that idea to balance it in :]]
     
  15. Dubee

    Dubee Grapehead

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    My opinion on this matter is..

    Sniping is only fun for the actual sniper. It's really much better when everyone is in plain sight and just brawling really.. Nerf it too much and its a shit weapon/Don't nerf it enough and its really over powered.

    Because the maps are so huge everyone and there mom's want to be a sniper. Add skills that the scout have(hide) and you really just have a bunch of campers killing each other instead of helping gain land and ref's. With snipers around no one really wants to get out of a tank to build stuff so instead they will just go kill more.. Yes in real life snipers would be a smart solution for a battle but this is a game and it kills the fun.
     
  16. Notorious

    Notorious Member

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    ok, thanks solokiller, just got back from class, wont post that suggestion after all, but i think it would be a cool idea, when it eventually becomes possible

    most people are starting to camp now anyway, dubee, especially on escort, some few of us actually just dash around throwing stickies, or actually try to push with a lame nub cannon like a mortar or something, haha j/k, but because of all the people becoming experienced vs. riflemen and riflemen vs. ,

    maps like escort or district become neutral killing fields, and tactics like nade spamming(district) and turret farming (escort) become the strategies.

    i think you all remember urbanchaos, where walls + turret farm pushing, are the essential strategies, but most servers have taken it out of rotation because people whine about it all the time

    revive is being left unsaid, because any experienced player with a brain knows that if you dont have rezzers, you lose

    and as much as i appreciate having a grenadier that knows how to use his weapons, i actually would rather have to go 1v1 against a rifleman thats just as good as i am than have to spend time taking out all the mortar-whores,

    who just have to shoot the area around you to kill you, if anyone has any kind of natural sense of geometry for the mortar arc, its a total nub cannon for real, and that artillery feedback thing doesnt help either =)

    ive had example of people ive tried to gun down that werent even looking at me, they turn around mid-health and shoot a mortar 100yrds into my face while im still crouched, behind cover(a box), which is questionable, if it werent so obvious how lucky they were, considering how much they suck at anything other than mortar specifically or grenadier in general

    but thats just my little irritation flame about grens this week, i probably won't care in a couple days
     
  17. darktimes

    darktimes Member

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    "why is the sniper rifle going to be cut"

    answer: the make space for the new shotgun.

    dont complain and bitch about something you havnt even tried and testet.
    its useless.
     
  18. Avneet

    Avneet Member

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    LOL what? First if you look at my name it says I'm a tester so don't even put testing deal on me.

    Second, there is a difference between making space for a gun, or cutting it for all other reasons specified before you. And to those reasons, I have my rebuttals. I'm not even going to make one to the shotgun because you can easily add a weapon =P
     
  19. Jephir

    Jephir ALL GLORY TO THE JEPHIR

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    I just like the sniper rifle because it's fun to use.
     
  20. Solokiller

    Solokiller Member

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    If you made an image that shows the maximum effective range of all weapons, as defined by a circle, then the ranged rifle would probably be twice the range of most weapons, and beyond any other weapons' range.

    I've given several other reasons as to why we should remove the rifle, stating that using the weapon is fun for only the one that uses it is not a good reason to keep it.

    And don't think that you know more or have more rights just because you're a tester, even testers don't have full access to everything.
     
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