Wage - Personal gear

Discussion in 'Feedback' started by alucard13mmfmj, Sep 28, 2010.

  1. alucard13mmfmj

    alucard13mmfmj Member

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    use wage to buy
    body armor:
    bio resistant armor
    bullet resistant armor
    explosive resistant armor
    nuke resistant armor (reduce nuke damage marginally)
    etc etc etc

    structures:
    cameras
    radars
    etc etc etc

    1 time items:
    spam (heals 5hp)
    dehydrated icecream (heals 10hp)
    cigarettes (heals 25hp)
    stim pack (100% stamina)
    Bio Antitode (cures bio)
    breathing extender (extra 20seconds under water without damage)
    etc etc etc

    misc:
    snow boots (better traction on ice maps)
    shock absorbers (reduce fall damage)
    climbing boots (can walk up steeper hillsides)
    etc etc etc

    gives infantry a variety of gear and combinations of gear so everyone can be special. everyone can get 1-3 slots for gear. hell lets make it an RPG or something...

    no cons because everyone can get watever they want.

    also to make it more interesting.. the items can only be bought from an armory like building per life.. so like a canteen or commissaries. or even make it researched based before being available to be purchased (although this would slow down research by slowing the progression towards end game research)

    also when you die, you leave behind a pack where your enemies can pick them up and use (friendly cannot). this is purely for the purpose to deal with over powering. to maybe tweak it, maybe the pack gives personal wages to the enemy for scavenging it.
     
  2. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Should give you a 2% chance of getting bio damage until you die
     
  3. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Cancer ftl
     
  4. Fooshi

    Fooshi For fuck's sake Fooshi

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    Even though this sounds kind of advanced (and Empires doesn't need more advanced stuff), I like the idea. Would need a work-through though.
     
  5. Foxy

    Foxy I lied, def a Forum Troll

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    I really wouldn't like this if you had to buy all your gear each time you died.

    It would mean more 'hrm, where can I camp and make at least x points without risk, so that if I get killed I can have my awesome stuff next turn.'
     
  6. Grantrithor

    Grantrithor Member

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    Something to make wages on district feel, useful, like getting balistic helmets, armor, and maybe some specialized guns like HE rifles and bio mines.
     
  7. alucard13mmfmj

    alucard13mmfmj Member

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    atm.. i hate district.. i got tired of mortar spamming from BE side. keep spamming till NF gets to BE's third flag, then retreat.

    just adding another level of sophistication XD.. making learning curve more tough. its probably unncessary.
     
  8. flasche

    flasche Member Staff Member Moderator

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    wow what an insight - im impressed :P
     
    Last edited: Sep 29, 2010
  9. Fishstick

    Fishstick Member

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    Empires. The first MM-No! RTS/FPS/RPG!

    This would promote farming more than anything else.
    And needing wages to build a camera/radar? We need to rank up to help the team?

    You forgot the Scout Rifle +1, the Engi Calculator of Dividing By Zero, and the Horadric Cube. ;D
     
  10. alucard13mmfmj

    alucard13mmfmj Member

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    horadric cube owns.. its like a storage within a storage.. u can transmute magic items with stats into other stats ^_^
     
  11. Dubee

    Dubee Grapehead

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    instead of cigs, blunts.. or joints. It shows you where the mowtar shells will land for 3 mins
     
  12. Grantrithor

    Grantrithor Member

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    That would be useful for beginning players who want to learn how to mortar. Except mortar isn't an insane range weapon, unless used on heights, if this thing was also applied to artillery...

    now that is a nice addition.
     
  13. flasche

    flasche Member Staff Member Moderator

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    and quite redundant since we have artillery feedback?
     
  14. Dubee

    Dubee Grapehead

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    nah, that just shows on the mini map a radius about the size of a VF. I'm talking more of a system like the grenades on gears of war.
     
  15. Fishstick

    Fishstick Member

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    Let's just make the mortar hitscan and fire like a rifle.

    Yes. I see your plan!

    It's.. genius..
     
  16. flasche

    flasche Member Staff Member Moderator

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    oh you mean an arrow or circle or smthg in 3d space ...
    noooo do not want - it just would make the mortar too easy to controll, which means it would need a nerf - and NO ONE wants the mortar nerfed :D

    N O O N E !
     
    Last edited: Sep 30, 2010
  17. Foxy

    Foxy I lied, def a Forum Troll

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    I do. Against inf.
     
  18. Ikalx

    Ikalx Member

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    The mortar is fine as it is. It's not too powerful and it's not too weak. And it's splash radius is not very large either.

    It's fine.
     
  19. Sprayer2708

    Sprayer2708 Member

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    thats how any thread becomes a mortar discuss thread. mortar needs nerf. buff Frag Grenads, ARs, Carbine and NFHR.

    btt: any game needs an rpg part. does not have to be fantasy though
     
  20. Dubee

    Dubee Grapehead

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    ... were talking about smoking weed in game and getting the power to see where the shells will travel and you guys are flipping out like it will be taken seriously.
     

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