Vehicle Ovehaul Thread

Discussion in 'Art' started by f1r3w4rr10r, Apr 2, 2011.

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Hatch up or down?

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  1. PredatoR[HUN]

    PredatoR[HUN] Member

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    Why do they even jump when they die? I always wondered exactly what purpose it has. Knowing Empires though it just might be an unintended "feature"(bug).

    The cv is looking really good. Is it the same size btw? I can't tell from the pictures.
     
  2. RetroFade

    RetroFade Member

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    Tweak textures a little then it will be WIN.
     
  3. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    No, it's on purpose. It was added to be able to better discern when exactly a vehicle was destroyed. If we had vehicle gibs (like walls currently do), we could have them explode into several bits and remove the jumping behaviour.
     
  4. zenarion

    zenarion Member

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    Textures need some tweaks yes.
    The noise, the scratches are way too big.
    Throw some more noise in there that is low-frequency, to break up the monotony.
    Right now this reeks of TF2. Which is fine, but Empires isn't TF2, so please conform to the visual standard.
     

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