As some of you might have guessed I'm currently on reworking the vehicles. You can always track my progress via the gallery link in my signature. I started with the BE Medium Tank. The left one in this picture is the old version with 4739 triangles. The right one is the new, yet unfinished version with 3262 triangles. I plan to add some more details to the new version, namely a real machine gun and a rocket launcher model (so you dont have to shot out of thin air anymore ;P). I still don't know if I will post the highpoly models here, as you are not going to see them in the game anyway. If I don't, don't be impatient if it takes some time between two vehicles. Although I appreciate compliments don't spam this thread too much please, as I don't want readers having to dig through a pile of posts only to find the really relevant ones.
Awesome. I think a lot of players agree this is the best looking tank in the game. I hope you just use generic missile launcher/machine guns on it as it looks just as dumb with an MG that doesn't fire as it does with an mg that fires out of nowhere.
Please oh please. Change the gun barrels on the NF medium, Heavy and Artillery. Also, there was once a discussion to change the turrets so that they would only have missile launchers, mg's, ect. on them if they actualy had them. I still think that would be a great idea(There was even a suggestion to make it so that the model of the weapons would change depending on what type of weapon was used).
Still looks like a german leopard tank and you didnt change thaaaaat much. It looks like uhmm 1500 polys, in the lowpoly you can use alot more if you want. Edit: Ok you used 3,2k polys. What did you do? Did you make 300 poly cylinders for wheels. Did you: SACRIFICE POLYS FOR THE POLYGOD D:
i actually had the idea with changing weapon models myself (or atleast only show the weapons that are mounted) after making this i will ask mootant how complicated it is to implement such stuff it looks like the leo because it IS the leopard 2 actually and stop that ranting
After some thought I realised that the NF gun barrel must be that large because it is a coil(gauss) gun. With BE artillery using railguns. That may explain why they are so accurate and don't suffer from any kickback. That being said, I would still preffer if the kickback on tank cannons was removed.
Try loading the highpolys ingame. Because you could probably put them to good use as the first person viewmodels for the tank you're driving. Don't load them on any other tanks, but if you're driving a tank, load the high poly so it looks good. Add an option to disable for people running the game on difference engines, and boom. Instant art upgrade.
Uhm I just wanted to point out that you spend a crazy amount of polys on that thing. You can see from the picture alone that all cylinders have way to many polygons. The detail around the hatch is to detailed, you wont really notice it ingame anyway.
It probably won't matter anyway, considering that textures are going to be the bottleneck on low end graphics cards.
@Chris: it wont run since my highpolys are REALLY highpoly, means around 50k-70k tris the tanks dont have firstperson viewmodels anyway, since they are not weapons but physical props with a playercam attached to them transefered to infantry, you always see the thirpaerson world model and the camera placed in the head of the model @Mayama: i know there are much polys on the wheels i wasnt really sure if i wanted to change that and i wasnt the one putting them in there in the first place but yeah i can probably reduce the count there a bit i know there is much detail, but i will still add something plain tank with plane surfaces just looks like shit anyway we will probably add LODs for the tanks too (yes the current got none) @Silk: i dont know how costly it is to split the texture up on its UV coordinates, but you will still have one texture of a fixed size for an entire model (in most cases, this one has three: chassis, wheel, tread (only because of animating)) so in most cases its probably a tradeoff you need to find
i added the weapons and a bit of detail i post an overview pic here, rest can be accessed via mig sig link the tank now got 4,130 triangles (still 609 less then the old one)
Thats a good example of how to add detail to a blocky lowpoly. The modeler did only add big and very visible details. Those "crosses" on your med can be done with a pump (or pom) map. Oh and you should ask yourself "does it fit brenodi?" because I personaly think those extra armor platings (thats what those crosses are, right?) and that ww2'ish rocket launcher dont really fit a nanotechnology using faction.
That model looks cool. That being said, I think stuff like that fit BE more. The halftrack APC comes to mind. Also, some parts(The new BE med) look like they use way to much polys(it looks way too smooth, something you won't really notice in game). Personally, I would like more details and a more angular design; but again, that is just me.
well im not a fan of those exaggerated details as it wont fit empires style in general so i add a bit of detail here and there keep in mind that this is only the nearest LOD so dont bother too much about performance but yeah i will consider putting the polys elsewhere, but that isnt that easy as the original design isnt that detailed too (even in highpoly) well i cant change that rocketlauncher pretty much without altering the whole concept of a rocketlauncher it isnt really different from the turret MLs the only thing that comes to my mind right now is kind of reloading system... some other news: it is technically possible to show only mounted weapons even to show a different model for each weapon but that wont be done till we are done with all the basics of reworking every vehicle @zygoth: which parts exactly do you mean? most of the things you could mean are just done by clever using of smoothing groups
Mostly the gun barrel and the hatch. There is something weird about the missile launcher and the mg, they look too simple for some reason. It's difficult to explain, but it mostly has to do with the lack of outside detail and the fact the missile tubes are open.
maybe its just the missing texture i mean you got to remember that this is exactly the model used ingame most of the detail will be displayed via textures i should probably only post when i got the highpoly done in future as you can see the details on the plain model there
polycount is AFAIK CPU strained, I wouldn't worry about it at all. You can easily triple the polycount without noticing any difference. It's textures that will make a difference since they're dependent on vram. Again, stop worrying about polies, it doesn't matter. Also, that tank is super fucking awesome Mayama, did you make it?
you are partially right dizzy, but: 1: remind yourself of the average specs of a usual empires player 2: there will be multiple instances of that model and that can sum up very fast
which is a 15year old kid whos mommy thinks the computer is good enough for school work (and shes right) you should be able to play empires on a new 200€ pc, probably even at full gfx ...