Allow any class to revive in 6 seconds a member of thier squad to 10 HP. This promotes squads sticking together as long as one of them survives the fight. Promoting team work. While maintaining the value of the revive skill as it restoress full health in an instant. Pros: -allows coordinated squads to stick together more easly -gives healing a greater use Cons: -Engy revive may lose popularity -Squads may become to strong Alt: -current revive mecanism
what do you mean by "in 6 seconds" does that mean 6 seconds after a player dies, it take 6 seconds of holding use to revive" or 1 person per 6 seconds? i do like the idea.
I like this one too! As dangerous it is to sit and try to defuse a mine, this will need your teammates to cover you..
Would be a easy way to ninja, the leader goes scout, everyone dies and than he revives behind the lines.
I like the way L4D handles it, maybe it should be like this. Make it so that if you get killed in the vicinity of your squad leader, you fall over (with a different death sound), and struggle to stay alive... maybe even give him the ability to shoot his pistol, extremely inaccurate and slow, L4D style... You can still be revived to 10 HP by 6 seconds of use by a squadmate... If anyone asks why this happens... it's because of increased moral soldiers are tougher to kill. :B I don't think he ment it that way, you'd need to use that on your dead teammates, not just as some kind of squad skill.
He can drag them in with him! Ye no. not Ninja worthy at all Unless you do a play dead stratigy. Witch is awsome and should be rewarded any way.
6 seconds are a long time, what if it works faster the more players hit E on the corpse. The more of the squad are alive the faster it goes.
Don't let players shoot while doing this. You should not be able to revive and provide cover fire at the same time.
I came in this thread expecting a good suggestion, but instead I found overpowered shit. As someone pointed out, once you get a scout into an enemy base, you can simply cheat your way into the enemy. <- And that's retarded. What a better suggestion should be is this: This only works with all 5 squad members, and what happens is this. As long as 4 members of the squad are alive and TOGETHER (under the effect of Squad Leader Buff) the 5th squad member that dies gets an automatic revive with 10HP. That way, lone scouts getting into an enemy base can't revive all of their teammates, and the only way to make use of this is by actually sticking together... HOWEVER, this arouses another problem. If the squad leader is engi with revive. Then all he has to do is keep 3 squad members alive and not give a shit about the last one. It's not like it matters anyway, the developers that CAN actually change this don't give two shits about this forum.