The Squad that lives together, Stays together

Discussion in 'Feedback' started by Vessboy, Jan 26, 2009.

  1. Vessboy

    Vessboy Member

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    Allow any class to revive in 6 seconds a member of thier squad to 10 HP. This promotes squads sticking together as long as one of them survives the fight. Promoting team work. While maintaining the value of the revive skill as it restoress full health in an instant.

    Pros:
    -allows coordinated squads to stick together more easly
    -gives healing a greater use

    Cons:
    -Engy revive may lose popularity
    -Squads may become to strong

    Alt:
    -current revive mecanism
     
  2. mr_quackums

    mr_quackums Member

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    what do you mean by "in 6 seconds" does that mean 6 seconds after a player dies, it take 6 seconds of holding use to revive" or 1 person per 6 seconds?

    i do like the idea.
     
  3. LordDz

    LordDz Capitan Rainbow Flowers

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    I like this one too! As dangerous it is to sit and try to defuse a mine, this will need your teammates to cover you..
     
  4. Vessboy

    Vessboy Member

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    it take 6 seconds of holding use to revive
     
  5. LordDz

    LordDz Capitan Rainbow Flowers

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    Yeah, that's what I meant..
     
  6. SirSnipes

    SirSnipes Member

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    make it a research like say squad medics

    but i do like the idea cuz it would work
     
  7. mr_quackums

    mr_quackums Member

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    bundle it with apc spawn?
     
  8. Vessboy

    Vessboy Member

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    It should be an inate skill. Some thing you can count on being there.
     
  9. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Would be a easy way to ninja, the leader goes scout,
    everyone dies and than he revives behind the lines.
     
  10. Sherbie

    Sherbie Member

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    I like the way L4D handles it, maybe it should be like this.

    Make it so that if you get killed in the vicinity of your squad leader, you fall over (with a different death sound), and struggle to stay alive... maybe even give him the ability to shoot his pistol, extremely inaccurate and slow, L4D style...

    You can still be revived to 10 HP by 6 seconds of use by a squadmate...

    If anyone asks why this happens... it's because of increased moral soldiers are tougher to kill. :B

    I don't think he ment it that way, you'd need to use that on your dead teammates, not just as some kind of squad skill.
     
  11. Emp_Recruit

    Emp_Recruit Member

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    uhhhh you have to have the corpses
     
  12. arklansman

    arklansman Member

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    New scout skill, carry corpses.
     
  13. Vessboy

    Vessboy Member

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    He can drag them in with him!

    Ye no. not Ninja worthy at all Unless you do a play dead stratigy. Witch is awsome and should be rewarded any way.
     
  14. -Mayama-

    -Mayama- MANLY MAN BITCH

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    6 seconds are a long time,
    what if it works faster the more
    players hit E on the corpse.
    The more of the squad are alive
    the faster it goes.
     
  15. Starcitsura

    Starcitsura Member

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    Don't let players shoot while doing this. You should not be able to revive and provide cover fire at the same time.
     
  16. BitterJesus

    BitterJesus Member

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    I came in this thread expecting a good suggestion, but instead I found overpowered shit. As someone pointed out, once you get a scout into an enemy base, you can simply cheat your way into the enemy. <- And that's retarded.

    What a better suggestion should be is this:

    This only works with all 5 squad members, and what happens is this. As long as 4 members of the squad are alive and TOGETHER (under the effect of Squad Leader Buff) the 5th squad member that dies gets an automatic revive with 10HP. That way, lone scouts getting into an enemy base can't revive all of their teammates, and the only way to make use of this is by actually sticking together... HOWEVER, this arouses another problem. If the squad leader is engi with revive. Then all he has to do is keep 3 squad members alive and not give a shit about the last one.

    It's not like it matters anyway, the developers that CAN actually change this don't give two shits about this forum.
     
  17. DonMegel

    DonMegel Member

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    Actually we do read these forums and use some of the better ideas.
     
  18. BitterJesus

    BitterJesus Member

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    Gimme last 3 ideas that you implemented at least in some way and links to threads please.
     
  19. flounder

    flounder Member

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    I'd be satisfied with ONE, as long as it wasn't initiated by or on behalf of a dev to begin with.
     
  20. OuNin

    OuNin Member

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    I endorse this skill and its abuse regardless of purpose or any balance issues it my pose.
     
    Last edited: Jan 27, 2009

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