Exactly. Like I said above: The mortar's supporters are treating this like TF2; all they care about is going out and playing deathmatch with their favorite class, racking up as many kills as possible while ignoring the comm. Sure, if the grenadier was intended to go around fighting deathmatches against the other two classes, it would be balanced as it is. But Empires is not a deathmatch game. Infantry classes should not be equal against each other; players should not be encouraged to engage in pointless infantry fights that don't help their team. Empires is both an RTS and a FPS; and as an RTS unit, the grenadier is simply, completely broken. It has no weak points, and it has several sharp strengths, which are going to increase even more when the RPG is improved and seismic-spam is nerfed (leaving mortars as the best infantry anti-structure weapons.) Expecting it to also be able to deathmatch against other infantry on even ground, on top of all that, is silly. If I was having problems deathmatching against grenadiers, I wouldn't be saying "make them weaker than other classes", now would I? I'd be arguing that they're overpowered in deathmatches. But what I'm arguing against is the idea of deathmatching grenadiers. I don't think grenadiers should be a deathmatch class, and I don't think Empires should be a game balanced around the idea of encouraging deathmatches between infantry.