Remove Comm's ability to give targets

Discussion in 'Feedback' started by flounder, Jun 3, 2008.

  1. LifesLemons

    LifesLemons Member

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    Real strategy?Whats that?

    I think 90% of the players prefer targets over meaningless move orders.(Or defend, fortify stronghold, mine,etc.)

    If you had brainless little soldier men who couldnt walk without your order,these commands would be "strategic"

    All this would do is change "attack these people" into "attack this general direction,now your all on your own kthxbai"
     
  2. KILLX

    KILLX Banned

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    Knowing exactly where enemies are because the commander can do a 2 click+drag + 1 key combination, is utter bullshit. It breaks gameplay. If you are going to argue to keep it, bring real points to the table. Otherwise, stop making yourself look like an idiot.
     
  3. Metal Smith

    Metal Smith Member

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    Targeting should be given to scouts the same way that Skulks in NS could parasite people.

    Parasiting people, for those who don't know, did about 5 damage but would make an enemy visible to your allies.

    Same idea, except scouts would use some sort of "Ray" gun or just binoculars or something to mark the enemy with an isotope that would give a range to the troops.

    Also, troops that were parasited would have a HUD indication that they were giving away their position.
     
  4. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    If the other com gives targets and yours don't, its time to f s space. I remember this time I was like " TARGETS COM " !!! and he was like " USE YOUR DAMN EYES ". he was kicked shortly after.
     
  5. arklansman

    arklansman Member

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    That's exactly why it sucks. ;o
     
  6. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    then get a better com, one that cares enough to hold shift a and drag
     
  7. Jephir

    Jephir ALL GLORY TO THE JEPHIR

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    There's the problem! It's a stupid gameplay element. Why does every commander have to spam targets? Because, since they can, they have to!

    If target spamming was removed, we could focus on real gameplay instead of this stupid box drawing.
     
  8. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    So you want to nerf a good com that spends time giving orders to people?
     
  9. KILLX

    KILLX Banned

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    I nominate Fricken Hamster for retard of the year.
     
  10. LifesLemons

    LifesLemons Member

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    Heres my argument for keeping it:
    A.Going solo is even less effective than before.(Increases teamwork)
    B.Your chances of dieing increase dramaticlly,which will encourage all players to stick with the engis in their squads for revives.(Increases teamwork)

    Id be open to an alternative way of giveing targets,granted its simple and improves gameplay.


    "Otherwise, stop making yourself look like an idiot"

    That kinda hurt my feelings :(
     
  11. KILLX

    KILLX Banned

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    You want teamwork? "ENGINEER, DROP A FUCKING CAMERA BY THIS ROCK!"
     
  12. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    Ok, lets say we remove wallhacks. How do the com give targets now? Attack in that general direction? do you want us to kill the barracks or that tank next to the barracks?
     
  13. arklansman

    arklansman Member

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    Fun fact: when you have a unit selected you can right click on an enemy unit/building/whatever to give an attack order.
     
  14. Emp_Recruit

    Emp_Recruit Member

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    Yeah I don't think anyone wants attack orders completely removed just multih4x.
     
  15. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    and what does that do? give you a target! Wall Hax
     
  16. Vessboy

    Vessboy Member

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    Make all comm orders secure this location. and put a marcker on screen and map. then if a viable enemy unit is within 40 ft of the marker It becomes red. So move and attack are the same order. And you know wheather or not theres an enemy near by.

    Players should use thier eyes.
     
  17. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    again... Attack in that general direction? do you want us to kill the barracks or that tank next to the barracks?

    I honestly don't see any other way this could work
     
  18. Vessboy

    Vessboy Member

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    The players should be able to decide that them selves. Besides, no one mindlessly follows those orders.
     
  19. flasche

    flasche Member Staff Member Moderator

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    my opinon:

    remove all of the commanders wallhack abilities.
    the commander should get more different orders such as, attack location, guard location, carefull in that location, enemy activity, destroy buildings and so on ...

    this orders can be issued with and without selected units. with selected units the commander will issue that orders to the indiviual players. without it will be marked on the minimap (and in 3D) for everyone.

    to remove the capability of being able to klick every building directly, so u have a "wallhack" again, id suggest having it so that there is a minimum range between issued orders (~lvl3 mg-turret range?)
     
  20. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    So you want it to be like "Attack tanks in this area"?
     

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