I think the sideports will only be able to fire at the sides, not directly at a building. Anyway, a short study: NF Heavy: 926 / 1386 3 HE cannons: +210 Decent engine: +20 Remaining weight for armour: 230 (23 composite layers or 15 other layers or 11 reactive) Total cost: 270 + 70 + 75 = 415 res for chassis, engine and weaponry With 23 comp: 1565 res 15 Regen: 640 res (15 layers * 15 res = 225? That's ridiculously cheap lol) 11 reactive: 789 res Now if we would put chainguns on both sideslots and an upgraded missile launcher on the main turret: NF Heavy: 926 / 1386 3 HE cannons: +210 2 CG's: +140 UML: +50 Decent engine: +20 Remaining weight for armour: 40 weight, or four comp layers, 2 other layers or reactive. Total cost: 270 + 70 + 75 + 30 + 40 = 485 res + 4 comp layers : 685 res + 2 regen layers: 515 res + 2 reactive layers: 553 res Or something inbetween: NF Heavy: 926 / 1386 1 HE cannon: +70 2 CG's: +140 UML: +50 Decent engine: +20 Remaining weight for armour: 180 (or 18 comp, 12 other armour, or 9 reactive) Total cost: 270 + 70 + 25 + 30 +40 = 435 res + 18 comp layers: 1335 res + 12 regen layers: 615 res + 9 reactive layers: 741 res Seems like our heavy tank will either have to choose between high-powered cannons and lots of armor, or a fully equipped barebone tank (lol) or just some nice CG's on the sides and a HE cn with UML on the main turret with decent armour.
that's nice beerdude, though i guess that if we were to add sideports, weight limit might be re-organised.
balance would be a kickass feature for the vehicles, hehe. Picture an enemy heavy with too much weight on one side, and as it turns to avoid shell fire, it goes up on one tread and rolls .