Northern Faction Heavy Tank Balancing

Discussion in 'Game Play' started by KILLX, Dec 12, 2007.

  1. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    I think the sideports will only be able to fire at the sides, not directly at a building.

    Anyway, a short study:

    NF Heavy: 926 / 1386
    3 HE cannons: +210
    Decent engine: +20
    Remaining weight for armour: 230 (23 composite layers or 15 other layers or 11 reactive)

    Total cost: 270 + 70 + 75 = 415 res for chassis, engine and weaponry
    With 23 comp: 1565 res
    15 Regen: 640 res (15 layers * 15 res = 225? That's ridiculously cheap lol)
    11 reactive: 789 res

    Now if we would put chainguns on both sideslots and an upgraded missile launcher on the main turret:

    NF Heavy: 926 / 1386
    3 HE cannons: +210
    2 CG's: +140
    UML: +50
    Decent engine: +20
    Remaining weight for armour: 40 weight, or four comp layers, 2 other layers or reactive.

    Total cost: 270 + 70 + 75 + 30 + 40 = 485 res
    + 4 comp layers : 685 res
    + 2 regen layers: 515 res
    + 2 reactive layers: 553 res

    Or something inbetween:
    NF Heavy: 926 / 1386
    1 HE cannon: +70
    2 CG's: +140
    UML: +50
    Decent engine: +20
    Remaining weight for armour: 180 (or 18 comp, 12 other armour, or 9 reactive)
    Total cost: 270 + 70 + 25 + 30 +40 = 435 res
    + 18 comp layers: 1335 res
    + 12 regen layers: 615 res
    + 9 reactive layers: 741 res

    Seems like our heavy tank will either have to choose between high-powered cannons and lots of armor, or a fully equipped barebone tank (lol) or just some nice CG's on the sides and a HE cn with UML on the main turret with decent armour.
     
  2. Mindfreak

    Mindfreak Member

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    I think my brain just exploded x.x
     
  3. KILLX

    KILLX Banned

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    please summarize that for the confused people (aka me).
     
    Last edited: Dec 29, 2007
  4. Private Sandbag

    Private Sandbag Member

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    that's nice beerdude, though i guess that if we were to add sideports, weight limit might be re-organised.
     
  5. Emp_Recruit

    Emp_Recruit Member

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    New weapon costs and balance renders this thread moot.
     
  6. Mindfreak

    Mindfreak Member

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    balance would be a kickass feature for the vehicles, hehe.

    Picture an enemy heavy with too much weight on one side, and as it turns to avoid shell fire, it goes up on one tread and rolls xD.
     
  7. Mindfreak

    Mindfreak Member

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    It still would be awesome to see in game though, hehe
     

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