Northern Faction Heavy Tank Balancing

Discussion in 'Game Play' started by KILLX, Dec 12, 2007.

  1. KILLX

    KILLX Banned

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    Currently, a Northern Faction Heavy Tank equipped with 5 Standard Missile Launchers has 4 shots per clip, times the 5 launchers, for 20 missiles before reloading. These 20 missiles can be fired off in about 5 seconds due to the very little heat generated. Those 20 missiles will obliterate any structure. I have yet to find a single building that can survive my opening salvo when I use this configuration.

    This is incredibly unbalanced. Consider this: if the tank survives for the 5 seconds required to unload all 20 of its missiles, it can kill a single building. If the Northern faction attacks with a large force of this tank configuration, they can destroy most of a base before getting taken out by infantry. If even 1 or more of these tanks are escorted into the enemy base by tanks equipped to stop enemy infantry and tanks, the base is pretty much screwed since it has heavy armor support that can deal with any threat while the missile tanks reload. As much as I love this configuration, it must end. Its just TOO powerful against buildings. NOTHING should be able to destroy a building in 5 seconds.

    I don't know how this could be fixed, nor do I really care, as long as it is balanced. This is the single worst balance flaw I have encountered in my 1+ years of playing Empires. IT MUST END.
     
  2. CyberKiller

    CyberKiller Nyooks!

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    It does need balancing a little bit. But I wouldn't want to see them nerfed so they are completely useless (I hate when mods get ruined like that).
     
  3. PaperJack

    PaperJack Member

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    It's balanced .
    You can get a Brenodi Heavy Tank with 6 Composite armor everywhere , Advanced Coolant engine and DOUBLE Rail Gun . It's the most powerfoul combination of Brenodi Heavy tank , you can kill 4/5 heavy tanks with nukes and still being alive .

    EDIT : Also dumbfire missles are very easy to dodge due to their slowness
     
  4. SwampRat

    SwampRat Member

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    If you have a team full of NF heavies, you do have a decent chance of taking out a couple with a single BE heavy before they kill your base (not guaranteed but you have a chance).

    Wasnt upgraded missile meant to be better damage per second? or is that over too short a time period?
     
  5. knighttemplar

    knighttemplar Member

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    I think that if a fleet of heavies get to your base, you're ruined anyway.

    How close do you have to get to for sure hit a building from the best angle?
     
  6. Shinzon

    Shinzon Member

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    With any ML spammers you can be well outside turret range... and the sheer amount of ML spammed out makes the poor accuracy not matter...

    As for BE tanks... They fall down easy to a 2x U ML and HE combo on an NF heavy...

    No engine can support continious fire of 2 cannons, while the ML's deal godly damage while giving off almost no heat; sure you might miss more with them; but you can fire em off alot faster...

    The model for the NF heavy should be change from having a barrel turret; to having Missle pods on it :p
     
  7. davee magee

    davee magee Member

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    his point was its power over buildings, not other tanks...:pathetic:
     
    Last edited: Dec 12, 2007
  8. polaski

    polaski Member

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    Well there is a counter but mine died last night as I tried valiantly to defend my base in the only tank a med with max comp, gas, standard cannon, and 2 standard missiles they ended up all aiming at me and its quite hard to doge a wall of missiles when you over heated i scored 12 armor kills tho before we lost and once they got there heavys thats all they did that game except for the 1 or 2 jeeps.you just cant beat a missile spam like that.
     
  9. Scikar

    Scikar Member

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    If they had a bunch of heavies and you were in the only tank on your team then the game is going to end sooner or later regardless of their tanks.

    What about walls? I find shooting a building with missiles over a wall can cut the number of hits by at least 50%.

    Anyway, if this is agreed on as unbalanced, I'm not sure what would be an effective fix, other than perhaps increasing the reload time on standard launchers?
     
  10. KILLX

    KILLX Banned

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    walls are easy, just back up a bit.
     
  11. Vessboy

    Vessboy Member

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    I love the rain of missles, I actualy want more. drop the individual dmg by 1/4 and add another slot.
     
  12. KILLX

    KILLX Banned

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    Vessboy, if you add another slot you would have dual-nuke tanks. NO FUN AT ALL. Over heating isn't instant, the meter just rapidly climbs after firing the nuke. Which means it would be possible to fire nukes in twos.
     
  13. Private Sandbag

    Private Sandbag Member

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    um, wut? yes overheating IS instant. go get dual HE and try it.

    I don't think it's imbalanced at all now. BE heavies tend to pwn NF ones because cannons are so much more useful in a tank battle, and the NF heavy can't aim down what so ever, while NF heavies have the big guns to finish off a base double quick.
     
  14. KILLX

    KILLX Banned

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    Yes, but when it comes down to it the ability to kill a building in 5 seconds before getting blow up wins. A heavy tank for the enemy Barracks or Vehicle Factory is a worthwhile trade.
     
  15. The Buttery Lobster

    The Buttery Lobster Drama Queen.

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    killx- first, i've done the missile spam thing, and it takes more then five seconds to drop a building, not with standards at least.

    second, don't forget you can use UML and even INCREASE the spam damage. If you DO want to see an entire base demolished in no time, go x2 uml x1 standard and watch 'em BURN. XD

    I don't really know about a solution to this issue-- standard mls are tough to use in the other tanks, nerfing them at all would make them pretty damn useless EXCEPT in the NF heavy. And that would still leave the issue of all the OTHER mls taht would need nerfed.

    How about, and I'm just tossing this out there, instead of a x3 slot and a x2 slot for 5 slots total, you just have one x4 slot? enough to get duel uml or 1 nuke, but only 4 standards? It would be a fairly small nerf and imo more then enough to balance it.
     
  16. DonMegel

    DonMegel Member

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    Ahem, the NF heavy is going to have working side turrets in the next version so the missle racks will be removed. There will still be mounts just not as many.
     
  17. KILLX

    KILLX Banned

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    Lobster, I have used alot of combinations of ML only NF heavies. 5 standard ML's = 40 damage x 20 for the one clip. Thats 800 damage. I doubt any other combination can do that much damage that fast.
     
  18. The Buttery Lobster

    The Buttery Lobster Drama Queen.

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    i thought the UML did more dps then two standards-- that's what simon said, i think he calculated the numbers from the scripts. At any rate, it doesn't matter, and I look forward to side ports!!!
     
  19. Dr. Nick

    Dr. Nick Member

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    I think that would fall under a different category.


    "Now yer thinkin' with strategy!" :rolleyes:
     
  20. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    So let's see, we have an incredibly expensive tank that would hardly be used on properly balanced (resource-wise) servers because it's appallingly expensive that can destroy an entire building in about five seconds if every rocket is a direct hit and hopefully it won't get stickied when it's that close to (or even in) the enemy base.

    Add to that the fact that they need to be defended by other tanks and the notion that they will simply be obliterated by any tank that has a decent cannon and a decent driver, and I conclude that such a tank is not overpowered.
     

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