Fail tanks on escort

Discussion in 'Game Play' started by Slice, Sep 21, 2008.

  1. Empty

    Empty Member

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    Rifleman Damage UPG
    Bind each pair of CN to a different slot

    Pri1
    Sec1
    Pri2
    Sec2
    Pri3
    Sec3

    Adv Cool.
    Never run out of ammo.
     
  2. Apogee

    Apogee Member

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    Salvo homing missiles actually have a point in Escort - they never spread, so if you stand still and fire a turret, it gets all 4 missiles (which usually kills it instantly). Not a great use of space, but better than rails :P
     
  3. Cloud

    Cloud Member

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    once when i played escort, some guy seriously loved the apc, he spawned one, took it, went to battle, got owned.
    And he did that until BE ran outta time.
    No idea what armour and weapons, but it never let us have more than 300-400 res
     
  4. [lodw]keef

    [lodw]keef Hobbit

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    sounds pretty much like the correct thing to do on escort no?
     
  5. Headshotmaster

    Headshotmaster Member

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    no armor, no weapons on a heavy tank...and it blocked the BE vehicles from getting out(guy timed out)

    ah, you pussies have not been playing the same game I have been playing,
     
  6. ScardyBob

    ScardyBob Member

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    lol! That sounds like something I would do.
     
  7. Aquillion

    Aquillion Member

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    Regen, most of the time (its weak point is the lack of a helpful speed-to-damage mod, which doesn't work against turrets, infantry, stickies or mines anyway. Meanwhile its strong points -- high HP and regeneration -- still both apply, and are particularly useful against getting 'worn down', which is more likely on that map.)

    Composite is actually not such a bad choice if you have money to burn (again, its weak point -- heat -- doesn't apply when you're not fighting tanks; and its strengths are good against turrets / RPGs / stickies. But its other weak point, of course -- its absurd cost -- still applies.)

    Also, don't use reflective on Escort... its angle modifier doesn't work against turrets or stickies at all. And I'm pretty sure it doesn't work against RPGs or mines, either, although I'm not 100% certain on that one. Reflective without its angle modifier really sucks.
     
    Last edited: Sep 29, 2008
  8. communism

    communism poof

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    Regen is the best comp is the worst

    Regen handles sticky nades like a champ almost (5hp worse) like composite, at half the price. Reactive apc's can work but you can only practicly stick 1 mg on em so meh, regen is the best
     
  9. Aquillion

    Aquillion Member

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    Does the basic 85% damage mod for composite not apply against stickies? I wasn't aware of that. Even if it doesn't apply against stickies, I do know it applies against everything else -- so you have, in effect, roughly 20 hp more per plate for composite (and it's actually better than that, since with a damage mod each hp is worth more and you can basically repair faster.)

    Additionally, you forgot the weight advantage (comp weighs 10 vs regen's 12.) That's harder to account for, but if it lets you put an extra weapon on, it can make a big difference; and if you're under attack by any other weapon besides stickies (which is going to happen, too), the extra plates can also make a huge difference, letting you concentrate on avoiding stickies a bit more.

    I do agree that regen is the best under most conditions (mainly because of the absurd cost difference), but I wouldn't say composite is the worst... people just try to come up with reasons to hate composite because they want to discourage people from spending money on its absurdly high cost. If composite cost as much as regen, though, and was in the same place in the tech tree, it would be the best armor in the game by a large margin.
     
    Last edited: Sep 29, 2008
  10. Empty

    Empty Member

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    Directional damage applies to stickies in the direction they hit the tank. That's why sometimes you survive a sticky and sometimes you die with the same setup.
     
  11. Emp_Recruit

    Emp_Recruit Member

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    2xHE 2x std mg full comp = winrar
     
  12. wealthysoup

    wealthysoup Lead Tester

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    way ahead of you ;)

    can give you the mapcfg for it if you want (beta3 version)
     
  13. Dr. Rockso

    Dr. Rockso Member

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    I love dual HE on escort. I am still trying to get the hang of using tanks well but splash damage is right up my alley =D
    Is it bad that I have an easier time killing enemies around corners then if they are running right at me?
     
  14. [lodw]keef

    [lodw]keef Hobbit

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    AMEN, thats the exact setup i use on my heavys on escort


    actually regen weighs 15 not 12.
    the health difference for repair speed like you said is really nice for composite cause if im getting shot at by a gren or turrets im able to jump out and quick repair between shots or overheat(I use fusion engine on escort, fast respose and speed for dodgeing rockets or riflemen is ownage) can let you repair faster than they can damage your tank alot of the time.


    also reflective does work against turrets, and rpgs i know for sure; the problem with escort is your driving down a long tunnel the entire map, and you only face one way driving down that thing.


    I myself actually discourage other players from useing composite(unless I am well aware of their abilities as a player[good abilities that is]) because the way a majority of players use their tanks on escort they could have plain armor or composite and they will still loose their tanks just as fast, and they do this REPEATADLY, its fucking annoying.
     
  15. Emp_Recruit

    Emp_Recruit Member

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    I usually end up going engy because no one drops cams so the regen thing is pretty moot. Defusal is overrated for most flags.
     
  16. [lodw]keef

    [lodw]keef Hobbit

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    mmm I dono about the sticky one, i just tested a lan game throwing stickies at various angles at heavys with reflective, about 4.5 plates was the going number for sticky on reflective
     
  17. Emp_Recruit

    Emp_Recruit Member

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    Angle modifier doesn't work against stickies afaik, who told you that?
     
  18. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Meh why? Its unfair cause you cant remove a fail 90% rifleman NF team :/
     
  19. Deiform

    Deiform Member

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    I use comp on my apcs, that way I can get 3 std mgs and an upgraded gl on the beast!

    Comp heavies are way too expensive imo, regen with increased armor upgrade does the job much better, and you have enough money for a spare usually.
     
  20. Emp_Recruit

    Emp_Recruit Member

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    Comp APCs are too expensive. APCs are for rushing and spamming. Two regen APCs> 1 comp APC. But with heavies all you really want is two so they can cover eachother and switch out to fallback/heal exetera. After two heavies more heavies just get in the way and waste player slots. Also unless I get flipped by a sticky I generally keep a heavy for the entire game.
     

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