on the topic of improving maps, be sure to make great use of decals and overlays. they can really improve on atmosphere and give certain areas of the map distinct feelings, and they dont kill your resources.
=HELLION=: it was pretty close to thier base to fire over so it doesnt matter close if u got to be that close the team would have to be losing.
Krenzo: ah man you have not plaied it ?!?! yes it has 2 sounds that i could find that worked well... a water runing sound for the lake, and the sounds of distant waves crashing on the shore line , i would have loved to use some of the stock hl2 sounds but they did not loop well. i really must learn how to import user media new textures and models and sounds are really needed to make custom maps come to life. a fair bit of knowing how to set up the sounds to play randomly would be nice for the birds, and i almost used that very same sound that is in the new map District. but it did not fit well with it , the sterio recording did not sit right in the moutains... Neutrino: i wish i rememberd that but i think the overlay thing flickers out at a long distance, and i had wanted to use them too because i would have liked to have some tread marks and powder burns. woody: i tried to block as much as i could from the starts, if i compile again i probably would block a bit more and move the nf stock barracks up a few , but im puting my 'money' on that most comm's will be moving off to bigger and better things the_6th_monkey: i would host a server but with my bandwith, well lets just say i get plenty down, but up is not too good
That would be cool, I’m really curious on how it will play. I tried to make it as optimized as I could...
yea i know its a trip, i made the radius on that sound go forever but it still has the default sound radius, the other night it bug'd and was playing the sound everywhere wich was cool but when i got up to the lake it was earpierceing loud.. i really really wanted a mild wind noise for the center area .. one with none of that gusty stuff but nothing looped and i really am nubby with the new hammers sound setup stuff
Good looking map. A bit shy on ground cover, might get bit frustrating when l3 turrets get spammed. It looks like you have used model texture on guard tower window frames, it has odd lighting. (goes from bright to dark depending where you look it)
Yeh actually thats one thing that I think should be changed, I believe should be changed, the towers should be permanent in my opinion and require a bit more careful brush work to stop them sticking out so badly
HornyRabbit: thanks,but i dont understand ... shy on ground cover ? i know that it might not look like much room to build but the room is divided into sections. on the turrets though,,, turret spam happens on all maps , it does bother me though how one can "dance in the rain" of bullets of a lv3 turret and not die... also i did notice that texture too i forgot to change before it did the final compile ... if i do another compile i will change that as well... oh come on, the engy's gota do something with there life... mise well make something this way you have a outpost for the main crunch area... one that you would not have if you did not have teamwork to build it... thusly get ran over without knowing ... it really doesnt matter what team makes it because i dont know how to attach turrets to the damn thing but if i could i would :D , as far as the brush work, i wanted them to stick out... i like when players drive around in a tank and go OHHHH SHIIIII!!!!!!! and get smacked by like 3 rockets and sprayed with bullets...
if and when i do my next map i plan on doing a lot of the engy brushes, mainly have a real fort area that is defined in the aspect of defence but will allow the comm to do the rest of the work as well, mainly the gard towers in slaughtered are a lookout outpost , a grenaders paradice, and a engy hideout. they can hide in one while they get some form of recharge on there builderbuddy
just wondering if there was a custom server that anybody is seeing? i seen one for a few ago but it was pw'd
from the pics of this map on the first few pages it reminds me of the lake district here in england only there arnt little streams coming down the hills/mountins oh and its flat at the bottem..
trust me if i could do streams i would ! i really wanted to have runing water into the lake , this is my 1st map for the new hammer , the last one i did was back in the 90's hhaha oh man.
it is quite possible to simulate streaming water have a func push in the water and make watersplash sprites spaun on the curface and etc... i wonder what this woud do to your compile time thoug and btw, water is the only thing in source engine wat did not change since doom 2!!!!! it still is a brush with a texture of water on it and if you enter it your viewpoint gets clouded and you get water animation on this i say BLEK yuk next thing to update valva and do it fast !
i liked it alot. mabey let engis build turrets in the lookout towers (i noticed coms can place them on roof, but i dont know how they would be raised). and please, please, make a way to get out of that lake/ocean at the bottm of the mountain