Emp_Slaughtered

Discussion in 'Mapping' started by =HELLION=, May 11, 2006.

  1. =HELLION=

    =HELLION= Member

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    i just looked and that empires.moo site has it as a 6meg rar file , it looks like they re-archived it ...it looks like the directory structure is still in tact, i guess somebody else uploaded it there i could have sworn when i uploaded it was not taking it , i thank whoever uploaded it though... was anybody else having any problems with the minimap ?
     
    Last edited: May 16, 2006
  2. aaaaaa50

    aaaaaa50 Member

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  3. =HELLION=

    =HELLION= Member

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    any feedback would be good , has anybody plaied it besides blizzerd? i tested it before i archived it to see if the minimap was working / playable and i renamed all the stuff to _back and it worked as _back and when i "installed" it on my end...
     
  4. Bodrick

    Bodrick Ye Olde Supermod

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    I've had a run around it, and it looks good. I havn't had a chance to have a proper game on it yet though.
     
  5. =HELLION=

    =HELLION= Member

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    thanks bodrick, so then the minimap does work. chief phillips on phl said that i didnt know what i was doing making the map because it was to detailed and that it would lag the servers , i said heh its the same type and same amount of detail thats in duststorm, the only thing is whoever made duststorm did not smooth the displacement faces out, mostly im guessing because it was rock hills not grass moutains.. actually my map has LESS faces total then duststorm i just used all of them, he also said that its not fun to have pre-defined paths... im just wondering , is not every map pre-defined?
     
  6. Bodrick

    Bodrick Ye Olde Supermod

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    It does work, but it is fairly unclear. It's hard to tell what is a route through the valleys and what isn't. (especially in the shrunken minimap mode)
     
  7. Woody

    Woody Member

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    Here is a pic of the minimap

    [​IMG]

    The things i like about this minimap is the gridcords on it. Also the little north although pointless but i like it...

    Havnt been able to play it online with some ppl yet, gave it a quick go and notice i that you can shoot over the hills into the nf base with the long rang arty (only one i tested it with) didnt try the be base.

    Bodrick is right the minimap is very clear on paths to take, also it doesnt really show where the water is..
     
  8. =HELLION=

    =HELLION= Member

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    bodrick: yea i didnt really notice that i totally forgot because i set my minimap to a larger size so i could see all the maps clearer.. i also have a 22" screen so it tends to have more space. i dont really know how i could fix it though...

    woody: thanks i thought the 'north' icon would help a bit if you get turned around that and to make it more 'mapy', the grid cords i thought would really help. about the arty, mmm longrange takes a while to get too and what location were you in and it was going into the base? i put up a block bullets blocks so that there would be no long range arty from the brenodi base into the nf base... but if you get out of the brenodi base and get in a fireing distance theres not much that can help you .. as much is the same for the nf into the brenodi base but if you get into a firing range then you can... this way there will be no base2base spam.. longrange arty is sort of part of the game but it was a pain even without the block bullet's in to actually hit something on the other side , or to even know where it would be ,, normal arty could not even get half way up the hill in some areas... also not to be picky but once you play it a bit you learn where the paths are just like the rest of the maps... the water though would be a tough one sence it dissapeared when i tried to back out to get the sshot for the map, so i had to edit it into the picture :(

    EDIT:
    well i tested again and long range arty doesn't really go over the tall moutain unless your are in the mid area and even then only in the certain spots , you cant really make it over unless your in the mid area where it is common ground, and long range arty is the range of half the map nomater what map you play on really heh i would consider it part of the empires theme, also it took like 50 arty shells to even get over the wall and even then i still missed the stock base buildings
     
    Last edited: May 18, 2006
  9. the_6th_monkey

    the_6th_monkey Member

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    The traidional way to do letters and numbers on a chart or map would be this

    4
    3
    2
    1
    - A B C D

    Apart from that and the north sign (which should perhaps be transparent) the mini map looks good

    I wil try the map later tonight
     
  10. =HELLION=

    =HELLION= Member

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    thank you for the comments... i know about the map orentation , i would have done this too but most of the left side of the screen was in use for map purpose, i was tring to put this stuff on the screen where it would be in area you dont use much to keep the map looking clear as i could, at one time i did have the north sign transparent but in the small map it looked like a puddle of piddle hehe , well it didnt stand out much while comm'ing.. it looked better in overlay mode in photoshop too but..... also if you notice isnt it odd that the map starts out with 2 ? this i could not fix normaly there is a 1 but it started 2 and 1 was like in the skybox area...
     
  11. Krenzo

    Krenzo Administrator

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    It's because of the very small area under the first grid line you see at the bottom. You can fix this by increasing the amount of area to give to each sector in your mini map config file.
     
  12. the_6th_monkey

    the_6th_monkey Member

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    This map has a very nice feel. I personally believe it is better than some of the official maps :)

    Shame its not on any servers : /
     
  13. =HELLION=

    =HELLION= Member

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    Krenzo: damn i guess i should have asked sooner i thought it was going from the area that was specified by the map extents..

    6th: thanks man, i really had hoped to keep this true to my original map, 90% of the nf side changed though because of the insane vvis times i would have goten from viewing at the 32000 zdepth i was using. so most of the month & 1/2 i took to make this was geting it to change around for how it is now.. the rest was learning this new hl2 hammer.. :rolleyes:

    also im suffering from this 1.05 bug thats killin my fps so even if i could play test it now i wouldnt be able to tell if it was running proper.. which i was hoping to ask somebody to host up a server so i could see if it was performing well but i cant even turn a corner right now because something is droping my fps to 14
     
    Last edited: May 19, 2006
  14. Krenzo

    Krenzo Administrator

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    Have you used '+showbudget' in the console?
    What about turning 'vprof' on by typing it in the console, and then typing '+showvprof'? Do either of those show something taking up your performance?
     
  15. =HELLION=

    =HELLION= Member

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    CORRECTION !
    i think i found out what is causeing the fps lag bug ... i set my launch options to include +map emp_slaughtered so i could test my map,,, i just took that out and i think it went away !! i bet it was steam starting a host and never disconnecting so i was runing a server at the same time i was in a server playing on another server !!!!!

    krenzo: ill check that too
    well now its reading just fine , i dont make sence of the +showvprof but the +showbudget is reporting correct as normal 60+ fps now after i removed the +map emp_slaughtered from the launch bar
     
    Last edited: May 19, 2006
  16. Broccoli

    Broccoli Member

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    Yeah, that +map line isn't neccessary, hammer does it automatically. You must have been running 2 servers at once.
     
  17. Half-Life_Maniac

    Half-Life_Maniac Member

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    I like the look of the hills surrounding the map. I think this is a lesson many could learn fromm, myself included.
     
  18. Aurora

    Aurora Radiating love, empathy and maternal instincts

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    This map looks absolutely fantastic. It has a realistic atmosphere in it; I actually felt like I was in nature when I walked through it... It wins any currently released map IMO. The only fault I see, is that one cannot climb on the hills. :(
     
  19. =HELLION=

    =HELLION= Member

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    Broccoli: well i was runing it from steam to test the map while i was doing the minimap and i was doing that because it was faster then loading hammer then the game... but yea same thing it would actually start a network server, and i never took it out after i was done . :o

    JJ45: thanks, i did at one time have it so the hills were not as tall, and walkable, but when i started to actually compile it on normal it was taking way to long so i had to make several cut backs. cuting out vis distance one of them :(

    i have thought about reviving another map i had done along time ago for red alert, for now i plan on taking a break , also i dont know if i would want to start on the other map until i have found out how to import custom content ala ,textures, sounds & models. on the next map think "strategic variable madness" or "MacGyver would be impressed"

    :wow macgyver's name is in spellcheck:
     
  20. Krenzo

    Krenzo Administrator

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    Do you have any ambient nature sounds in your map? If not, I would suggest adding them such as birds or wind blowing. Things like that help to bring a map alive and is missing in a lot of maps. District has the ambient sound of a battle in the distance when it first starts for example.
     

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