emp_district

Discussion in 'Mapping' started by zachtos, May 15, 2006.

  1. Wereaser

    Wereaser Member

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    Correct me if I'm wrong, but doesn't the neutral time disable spawning in current district?
     
  2. MOOtant

    MOOtant Member

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    15 seconds at the flag is quite long time (I'm not sure about the values).
     
  3. the_6th_monkey

    the_6th_monkey Member

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    I belieive the capture times for the flags should be reduced, not increased, to something like 3 seconds

    Would actually make flags capturable when the map is spammed with 30 turrets and speed the level up a bit, making the captures take 45 seconds is ridiculous and would make a map prone to clogs even more clogged :rolleyes:
     
  4. MOOtant

    MOOtant Member

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    You're right. People that were *alive* but in some other places will have some time to recapture. That will make ninja-ing last flag impossible.
     
  5. thaile

    thaile Member

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    I think also if possible maybe have the flags be more evenly spread out through the levels or even add more flags.
     
  6. Solokiller

    Solokiller Member

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    I deleted 1 flag because it was too close to 2 other flags.

    Important update: stage one of district's conversion is done, i've sent the vmf to Krenzo to get it compiled( my computer can't handle it, it overheated on the first compile attempt). Once he has tested it and any bugs are fixed the map will be released together with the next patch.
     
  7. Broccoli

    Broccoli Member

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    A round of applause for solo! :)
    Can't wait to be able to play this map.
     
  8. knighttemplar

    knighttemplar Member

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    So released with 1.08?
     
  9. Solokiller

    Solokiller Member

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    Normally with the next patch, unless something goes wrong with the map itself.
     

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