emp_district

Discussion in 'Mapping' started by zachtos, May 15, 2006.

  1. Jkun

    Jkun Ban Hammer Manor Ruler

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    Looks good, good concept, but until there are some changes to grenades, turrets, and the Brenodi AR, I won't be playing it.
     
  2. mr_quackums

    mr_quackums Member

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    if posible, give each team alot more tickets but have them loose 1 ticket/xseconds and 1 per spawn (do this for BE on escort as well :)).
     
  3. Aurora

    Aurora Radiating love, empathy and maternal instincts

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  4. Private Sandbag

    Private Sandbag Member

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  5. mr_quackums

    mr_quackums Member

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    y dont we just rename it emp_emptyserver
     
  6. L3TUC3

    L3TUC3 Member

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    Hmm, I noticed there's still a problem with the spawns being blocked and people spawning into eachother and getting stuck. That needs to be fixed.
     
  7. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    large font

    So there.
     
  8. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Soo true... last night we had a stack of 5 players... and there was nothing we could do because we had used up our last ticket and the eng's with rev where at the front lines. Had to wait 15 mins for one to com back so we could all die and get revived one at a time. :mad:
     
  9. L3TUC3

    L3TUC3 Member

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    Looks like you can get stuck in the ceiling when spawning in the chem lab.
     
  10. Krenzo

    Krenzo Administrator

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    Maybe we could get a community mapper to adopt the map and optimize/fix it. At the moment, no one has the spare time to devote to fixing up District.
     
  11. knighttemplar

    knighttemplar Member

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  12. MOOtant

    MOOtant Member

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    If they want "community mapper" to change it they probably will give him permission and source of the map.
     
  13. knighttemplar

    knighttemplar Member

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    I assumed as much. I think it's a good idea, gives more imput.
     
  14. Solokiller

    Solokiller Member

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    It wouldn't be hard, i can disable the rope collision, move spawns around and change playerclips into clips to prevent exploiting, i would also add in clips to prevent people from going on the roofs, or add in the roofs as standard.
     
  15. L3TUC3

    L3TUC3 Member

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    If you do add the roofs, it'll need a lot of work becasue you can see some unfinished parts of the map up there.
     
  16. Solokiller

    Solokiller Member

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    I've taken a look at a decompiled version of the map, this is HELL.
    Excessive amounts of detail, skybox around the map, open areas under the map, who created this thing? I already managed to do wonders in BE spawn in 20 minutes, deleteting the unneeded details, i closed the skybox at the back of the street, improving the performance a lot. If you're going to let me fix this map, better give me the map source.
     
  17. Wereaser

    Wereaser Member

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    THE DAMN THING IS BOXED IN!?! That's the biggest SIN anyone can do to a map... :( No wonder the performance sucks.
     
  18. MOOtant

    MOOtant Member

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    ROFL at Duke...
     
  19. knighttemplar

    knighttemplar Member

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    Pwnt for sure. It's nice to hear you're so zealous Solo
     
  20. Solokiller

    Solokiller Member

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    I've been working for nearly an hour and i'm still in the BE spawn getting rid of unneeded details. The reason there's so much lag in this map is because the visleafs were never cut up, all brushes are func_detail which don't cut up the leafs.This is also the problem in escort, but not as large, in district you can nearly see the entire map from any point in the map.(all visleafs see eachother)
     

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