Yes but you joining the other team just to suicide over and over to decrease their tickets doesnt make this map any more fun.
or just find a way to associate tickets w/ server size if that's possible. simple time limit will suffice.
yes. the one road is the reason for it being too slow. the lane will be totally blocked up by defence and it will be difficult to move up. there needs to be flanking roads. i would suggest adding at least another main route, with side paths that connect the two main routes together.
it's still alot of damn tickets for a small server. why would a tiny server have the same number of lives as a massive server anyways? the big server will have much shorter games and the small server has unbearably long boring games if the other team cant finish it quick.
good idea dont get me wrong , but , if i leave the server then come back reinforcements would come back, i would love to hear reinforcements have arrived but then when i ran out of tickets i would just type retry
is it just me, or is this map not unplayable on a 32 player server? As soon as the player count gets above 5 it lags the hell out of me.
Same here. I don't know why this would happen though, it doesn't on any other levels (not even escort).
This map suffers horribly from the 1 ticket hell. It can drag on for a very long time with engis reviving... We really need a system to make maps end when it just turns into a half hour shootout where the ramaining of 1 side that can no longer respawn just refuses to let it end. Without this maps like this kill off a server.
I just played this map again. Due to the massive turret farming and reviving, it turned into WWI trench warfare and lasted 2 hours and 52 minutes. Roflcaek.
If you enjoy playing that map for over 90 minutes... I think you should consider wearing a helmet at all times.
I agree. A match that last for 90 minutes is WAY WAY to long. I love playing on district, but it does kind of get boring when one side can't spawn anymore but they have engis with revive and they just keep reviving all their players.