emp_district

Discussion in 'Mapping' started by zachtos, May 15, 2006.

  1. zachtos

    zachtos Member

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    I don't know whom is in charge of this map, but this map lasts FAR FAR too long. Need a timer.
     
  2. x3x3non

    x3x3non Member

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    Yes but you joining the other team just to suicide over and over to decrease their tickets doesnt make this map any more fun.
     
  3. Bodrick

    Bodrick Ye Olde Supermod

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    I agree that the map lasts too long. The tickets should be halved.
     
  4. zachtos

    zachtos Member

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    or just find a way to associate tickets w/ server size if that's possible. simple time limit will suffice.
     
  5. ^Dee^

    ^Dee^ Former Super Moderator

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    or change the map to be more fast paced.
     
  6. El Haxor

    El Haxor Member

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    Add two more paths and the round will end much faster.
     
  7. Neutrino

    Neutrino Member

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    yes. the one road is the reason for it being too slow. the lane will be totally blocked up by defence and it will be difficult to move up. there needs to be flanking roads. i would suggest adding at least another main route, with side paths that connect the two main routes together.
     
  8. zachtos

    zachtos Member

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    it's still alot of damn tickets for a small server. why would a tiny server have the same number of lives as a massive server anyways? the big server will have much shorter games and the small server has unbearably long boring games if the other team cant finish it quick.
     
  9. =HELLION=

    =HELLION= Member

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    good idea dont get me wrong , but , if i leave the server then come back reinforcements would come back, i would love to hear reinforcements have arrived but then when i ran out of tickets i would just type retry :(
     
  10. MOOtant

    MOOtant Member

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    Tickets are OK. On 32 player server. Servers with lower slots amount should change it.
     
  11. Broccoli

    Broccoli Member

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    is it just me, or is this map not unplayable on a 32 player server? As soon as the player count gets above 5 it lags the hell out of me.
     
  12. Bodrick

    Bodrick Ye Olde Supermod

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    Same here. I don't know why this would happen though, it doesn't on any other levels (not even escort).
     
  13. the_6th_monkey

    the_6th_monkey Member

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    its fine for me... makes me glad I got my new 3d card about 1 day before this empires release :D
     
  14. Nato

    Nato Member

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    This map suffers horribly from the 1 ticket hell. It can drag on for a very long time with engis reviving... We really need a system to make maps end when it just turns into a half hour shootout where the ramaining of 1 side that can no longer respawn just refuses to let it end. Without this maps like this kill off a server.
     
  15. El Haxor

    El Haxor Member

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    District is so fun because it can go one for hours and not get very boring.
     
  16. El Haxor

    El Haxor Member

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    I just played this map again. Due to the massive turret farming and reviving, it turned into WWI trench warfare and lasted 2 hours and 52 minutes. Roflcaek.
     
  17. Grizzly

    Grizzly BEAR SIZED DOORS

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    NO REATREAT! NO SURENDER!
    arr!
     
  18. zachtos

    zachtos Member

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    If you enjoy playing that map for over 90 minutes... I think you should consider wearing a helmet at all times.
     
  19. Bodrick

    Bodrick Ye Olde Supermod

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    Just now, it was emp_district for 3 HOURS. That was excessive.
     
  20. biggs voraf

    biggs voraf Member

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    I agree. A match that last for 90 minutes is WAY WAY to long. I love playing on district, but it does kind of get boring when one side can't spawn anymore but they have engis with revive and they just keep reviving all their players.
     

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