District tickets.

Discussion in 'Archive' started by Bodrick, Aug 24, 2007.

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  1. Align

    Align Member

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    Is there some way to make the initial spawn as the round starts(and presumably a minute or so afterwards for slow connecters like moi) not consume any tickets? That way ticket count could be 0 and the map would end much faster.
     
  2. rampantandroid

    rampantandroid Member

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    Like you swear at people when they don't do exactly what you want?

    At the risk of being an asshole, like you, I think all there is to say to you is...grow the fuck up you whiny useless annoying shit.
     
  3. dnc

    dnc Member

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    I personaly like the long games on district, because when we all get to a corner we all fight around it and we all have this long epic battle. So the feeeling of having just 2 capture points left and holding teh enemy of and also changing the ballance of tickets, is a really good feeling. Sure the map lasts a long time, but its fun. I do think that you could reduce it to about 100 tickets each, because than in that amount of time the game could be resolved a little quicker when we go in for the long haul...

    But long hard games like that are fun, and thats why district is so unique compared to other maps like mvalley or canyon.
     
    Last edited: Aug 25, 2007
  4. Lollum

    Lollum Tester++

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    HMS got owned.

    However, the tickets should really be 50-75, I can remember a round that took 2 hrs and it was so awesome boring cause both teams made turret-spam, so if you walked past a certain line, you got instantly killed by the turrets. Both teams kept camping and waiting for the other team coming out, but that made no sense cause no one came out!
     
  5. dnc

    dnc Member

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    Another point, Once we all get to that stalemate sometimes none of the team will push up and try to capture the next flag, BE was trying to do that last night, but NF's position meant that defence was a good choice as they could win on tickets. But I also like the idea of the squad rev taking up 1 ticket everytime its used, as that would let the game progress without nerfing the tickets too much.
     
  6. MOOtant

    MOOtant Member

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    HSM is right in 99% of the cases. You may not agree about shouting a bit more than he needs to but usually team does nothing, goes scout, walks around just does everything that isn't needed. There's really no other method of convincing team to do anything if they didn't play as a team before. In 1.06 or earlier there was a guy spamming mic even more who could win games even with complete noobs in his team just because they heard mic and actually did what he said.

    So "grow up" - no, "whiny" - who cares, "useless" - not, "annoying" - maybe to some people. On commander maps *commander* is most important person and you *must* listen to him and do everything that he does. If you don't like listening to commander then change team or game. :) (or commander lol)

    Your arguments are pretty low-level. There was no reason at all to change map if "we are testing 1.08 including *all* the maps". You could just say that you got bored. People were getting stuck a lot on district and yes that will help sooner or later with fixing emp_unstuck and mass revive.

    About ticket bleed: district would be no fun with ticket bleed. There are two possible strategies on district:
    1. constant positional war. You want to have more tickets than enemy. Something like 1:50. Then you rush their last flags (takes some time) and win. Problem is where both teams try to do that and have similar players in both teams.
    2. rush for enemy's last flag. You don't care about tickets at all (enemy could even think that they started to win). You rush every possible route (sewers too of course). If you're NF you try to get near the building using squad hide or something. Then you push BE to their last building and just win. If you're BE then you get to the alley near NF base. With decent team you can kill some NFs and capture last flag while they're dead.

    As I said biggest problem with district is when both teams choose positional war and try not to lose any tickets. Mass revive could use 1 ticket to end this. (you can revive 4 other people for just 1 ticket) To make rushing easier ticket amount may need to be *increased* not decreased.
     
    Last edited: Aug 25, 2007
  7. rampantandroid

    rampantandroid Member

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    Oh really? Does that justify swearing at me when I'm an NG, being useful...come up against an APC and infantry and get owned - at which point he bitches me out. How is that justified? Please, fucking tell me how the fuck that is justified. I don't mind listening to the commander - I PREFER it. But I do *not* like listening to a commander who is a whiny fucking useless bitch who needs to grow the fuck up. He has to be one of the *most* unpleasant people to be on the same team as.


    So, my point stands:


    Edit: Did i mention after I died, he drove INTO the fucking APC (from across the map, he WENT to it) then bitched when he got stuck, and called us useless again.

    And how about on crossroads when he bitched and left the CV in enemy hands when 2 people where overwhelmed by the entire NF team at mid. Hm? He's a fucking asshole, that's why.
     
  8. MOOtant

    MOOtant Member

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    He has bad days sometimes. ;) Just don't overreact even if HSM does that.
     
  9. eth0

    eth0 Member

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    Agreed; As district is one of the smaller maps in Empires i've always felt (pre-Glycencity) that there should be some backup countdown timer to force a game to end and Gly's bleed system would (on the face of it) appear to be appropriate in this case also.

    Just one thing to point out: Not *all* games on District are the "lets see who gets bored first", however when it's not this has mostly been down to obvious stacking :/
     
  10. Lollum

    Lollum Tester++

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    Seems like everyday is a bad day for him.

    I don´t like ticket-bleed cause it can sometimes end a map way too fast.
     
  11. MOOtant

    MOOtant Member

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    Bad HSM's day - whining about everything
    Good HSM's day - whining all the time about people not following orders or doing dumb things. ;) Anyway this game is stressful and a commander shouting a bit doesn't change it much.
     
  12. nuke

    nuke Member

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    How about we make the tickets 40/40 that seems like a good number
     
  13. Bodrick

    Bodrick Ye Olde Supermod

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    I did :p
     
  14. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    I personally think tickets should be near 500. It would make people focus on capping the flags instead of people bleeding eachother's tickets. Epic battles are win, and the matches don't last long enough to be epic.
     
  15. Bodrick

    Bodrick Ye Olde Supermod

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    There's a difference between epic, and neverending. :p
     
  16. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Keep tickets, keep the same gameplay (so no ticket bleed or mass revive changes), introduce "Sudden Death" mode after tickets have gone to 1 for one of the teams after about five minutes or so.
     
  17. the_6th_monkey

    the_6th_monkey Member

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    meh I told you the stealth things should of been kept...those games were actually fun and didn't take years to end :rolleyes:
     
  18. Lollum

    Lollum Tester++

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    Yay that´s the idea: limitate the number of revives to 25 after the tickets reached 1!
     
  19. Dubee

    Dubee Grapehead

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    thats why you add the amount of tickets to make it last as long as you want.. shit if they wanted they could make it last 2 hours even with ticket bleed..

    you guys are tryin to introduce a new feature for just one map(1 ticket for mass rev) i doubt this will change much.. people will still get revived because they wont push knowning they cant get revived... the mass rev garanteed that even if you push you could get revived which would help end the map somtimes(if people listen).. the ticket bleed suggestion is an easy fix that will make the map less boring..

    atleast on grizzlys other map(not sof) you get tanks.. but that map gets boring when both teams lose the VF.. it becomes just like district

    with ticket bleed there wont be two teams defending.. because one has to move up and the other has to defend.. depending on who has the middle

    people who dont like ticket bleed are the people who liked canyon cdr
     
  20. arklansman

    arklansman Member

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    Actually we don't like the fact that it becomes impossible to win if you lose the middle flag for about 5-10 minutes because you are so far behind in tickets.

    Now if the ticket bleed was like escort and it never changed, that would be absolutely fine.
     
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