[Considering] Allow Destructable Ammo Boxes With Melee

Discussion in 'Under Consideration' started by PreDominance, Jan 28, 2010.

  1. arklansman

    arklansman Member

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    Blocking refs should be done with walls if anything.
     
  2. Aquillion

    Aquillion Member

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    An engineer can decon unbuilt walls pretty quickly, though.

    And if the enemy doesn't have an engineer, they can't build a ref there anyway.

    (Now, yeah, the really absurd wallspam over a ref node can slow people down, but that takes a while to put up, and it's still not that hard for the enemy to deal with, especially if they have more than one engineer.)

    Of course, along those lines, allowing ammo boxes to be deconned with a calc might work.
     
  3. PreDominance

    PreDominance Member

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    Walls are bugged, as-in, they can't be hurt by explosives unless they're over 50% built, or if the explosion hits directly on top. Otherwise, all classes could destroy walls.

    Putting a wall is something that takes time, and can easily be viewed as a strategy. But simply placing an ammobox that doesn't go away for awhile and there's nothing you can do about it?

    Nono.
     
  4. arklansman

    arklansman Member

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    If it's a bug then it should be fixed, this has zero effect on gameplay discussions.
     
  5. PreDominance

    PreDominance Member

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    Read sentence two, :p. That was my affirmation that walls are a good block.
     
  6. zenarion

    zenarion Member

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    After 9 pages of bullshit this thread starts getting reasonable. Thanks!
     
  7. MOOtant

    MOOtant Member

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    I think that this bug got fixed. There were so many changes that I don't remember.
     
  8. Brutos

    Brutos Administrator Staff Member Moderator

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    I don't think it was.
     
  9. zenarion

    zenarion Member

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    All these mind games!
     
  10. PreDominance

    PreDominance Member

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    I think that, "The Consideration Section" needs a wrapup.
     

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