Remember that Emp_Isle map I was comming for...and eventually left after over an hour? The Armory and Barracks were totally destroyed by a nine mine job - I killed the gren before he could drop the 9th mine. Also, the VF and VF were nearly dead. But the fact is...I KILLED the gren. I think at the VERY least, you shouldn't be able to detonate mines after death.
Agree! I have killed many grens, only to have the fact that the gren died mean NOTHING. If the gren dies, any mines that he still has placed shouldn't be remote detonateable. Punishment for dying. If he wants to 9-mine, he has to stay alive to do it (at least until the ninth mine).
i don't even know how the heck you could do that. Rat's suggestion is the only one i can think of that would do the trick without nerfing/wierding up the gren too much.
btw, who was it that dropped a mine at my feet while I was typing yesterday on escort? If I didn't have defuse, it would've worked too
k well if you want this then it should be the same for engys.. any buildings they drop or make should be removed when he dies
if thats a suggestion ke it really. it would be really really irritating. mining an area to protect it from tthen i don't lianks would no longer be doing so as soon as you get headshot'd
Mines being left behind isn't the issue either. It's being able to detonate them all even after dying.
What, the time to place a mine is like 2 seconds? The time between the 8th and 9th mine is therefore like 4 at most(including some time to move to cover, really you can find cover while dropping your 9th with no delay) Chances are if you havn't found them in the time they have taken to drop the initial 8 you aren't going to run into them on the nineth. I call bullshit. I play alot(empires is the only video game I play) and have not run into this in 1.08 where someone 8 mines, dies then drops a nineth on spawn killing whatever he was mining.
i've seen it a couple of times. perhaps twice. ever. so i guess it's kinda minor, although it is annoying as hell, especially if this kills your barracks (or comm )
Why are people out to nerf random stuff latley? Lets think about this... Your main base; which contains most of the stuff thats important should have a couple of things: 1) A commander looking around 2) Teamates running back and forth; getting ammoz and tanks 3) Atleast 1 turret Now; how can a gren sneak into your base; place 8 mines that take over 2 mins to place, without calling just a little bit of attention? This is the same thing as people whining about a grenadier being able to Ninja a CV, your commander didnt see anything; your team decided to ignore it... Hell if thats the case, your team deserves to loose that entire section of a base... This is the type of things that make games great; where a single well placed strike will cripple the entire team; this gives rise to interesting gameplay where a loosing team can recover. There have been threads earlier stating that once a team starts to lose; they can't recover. Well suggestions like this is a reason, by removing elements where "The right person in the wrong place, can make all the diffrence in the world" you dumb the game down, remove strategic choice, and make it exactly as what you are trying to prevent. I am all for brutal gameplay where mistakes like letting even a single soldier through are met with brutal results, not in your favor. Remeber it is not easy to just "Sneak in" in most of the times, I can never do it, I always get spotted and gunned down... So people who can actualy pull this off; more power to them. What makes a good game is the amount of ways you can play it. I play empires in "In your face; Rush" style, while someone wants to be "That sneaky bastards that keeps stealing your food". Recap: 9 mining a whole base indicates that you already lost. Why was a gren able to place 8 mines which takes over 2 mins in a place which should be swarming with enemies? There is a commander for a reason; to provide intel, and that means informing of that jeep on top of your rax with a friendly neighbourhood grenadier dropping mines...
9 mines hardly hurt buildings anyways i remember back in the day i would be doin my ninja thing and the cv would see me and run off and while hes typing "ha! not this time" i would kill his entire base.. im talking vf/barracks/radar/armory.. you cant do that anymore
9 mines might not hurt buildings but 8 will kill an undamaged vf, just tried it, and its a tactic i use ingame to take down enemy rax, even if i die jus drop the 9th mine an boom its gone.
As a frequent comm, I think 2 of those are big mistakes. It think it is very easy. I can do it every most every game without being spotted, hell melee is very good at it too. Turrets are overrated, especially lvl1 mgs, they do very little. How often have you commed? If you expect to win, your attention is rarely on your base. And where do u get this over 2 minutes deal? Placing 8 mines does not take over 2 minutes, it takes about 1. On a side note. We should stop trying to fix things like this. We are trying to keep grenadiers useful, why would we destroy a key element?
hey, remember that "allow mines to become timed mines" idea some guy had a while back... that would solve this problem!
is the problem people have with this just about buildings (imho if you kill a gren in the base and can see his mines, unless you're an engineer with a turrent somewhere important theres no excuse to not just get defuse and remove the mines anyway - you have a while before they respawn to drop the last one) or with nine-mining in general? I'm sure there have been plenty of things on whether to keep nine mining already?