System shock 2 was the same. I honestly was on deck 1 of the Van Braun (Engineering) above the main deck via a turboshaft. I watched a zombie go by, jumped down and beat it to death. Went back up top, seconds later another zombie. For shits and giggles, I did this for near half an hour. Was rather annoying by the end. Overall, the atmosphere is amazing. And funny. And mildly odd sometimes. (Go into a cold room. I somehow freeze, can't move or see. Gain control back, there's suddenly a dead body in the room on an operating table. Move to a desk in the room, take something. Freeze again, turn around and there's a huge splicer doctor dude staring at me. Good thing I had that wrench power upgrade! One hit and down he goes...) I went into this expecting SS3 essentially, and that's what I'm seeing. Just, Medical deck is level 2 in the game, not level 4 (SS2 went first Level 2 - recovery, then level1 - engineering, level 3 - hydroponics, level 4 - medical, EEK! The person on the radio is the AI from SS1! The Rickenbacker proved much harder...but still fun.) I love how in SS2, you NEVER talk to a real living person. Just talk on the radio with the Rickenbacker's captain. Then he kills himself rather then turn into a zombie, and 5 minutes later you're staring at his dead body - this is an element that really added to SS2, and Bioshock might have done well to copy. (Funny, both SS2 and Bioshock tell the story via voice recordings!) SS2 left lots of creepy situations, and never ceased to give a consistent amount of enjoyment, as well as some freaky areas. Thus far, I think Bioshock is sorta living up to it, but I may prefer SS2 in the end for gameplay....but that could just be nostalgia. Oh yeah, DX10 vs DX9: gameplay difference means a bit. I always notice shitty graphics in game, such as poor particle physics....Bioshock is not really lacking here.