[2.25] Mortar

Discussion in 'Archive' started by PreDominance, May 12, 2009.

  1. Empty

    Empty Member

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    Well to be honest, my main use for it is anti-dig in on district and taking out turrets.
     
  2. blizzerd

    blizzerd Member

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    i use it as anti rifleman weapon aswell
     
  3. Empty

    Empty Member

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    Once I got a heavy tank smoking and red and flashing, then he went round a corner and repaired in 15 seconds.

    Maybe one day I'll kill a tank.
     
  4. blizzerd

    blizzerd Member

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    i killed some lights with it, the problem is unless you are swarming a tank, or lure it on a stack of mines and then finish it off the rpg is far too weak on anything but plain, and plain is like... still a bit hard for some tanks
     
  5. Jessiah

    Jessiah Member

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    You just invalidated your post by expressing that you know nothing about the weapons :p

    RPG does NOTHING to buildings.
     
  6. Dubee

    Dubee Grapehead

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    The mowtar is fine and needs no change, the issue is the rifleman's resistance and the dig-in bug.
     
  7. PreDominance

    PreDominance Member

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    Agreed about rifle. I don't know if this is how it works already, but Mortar doesn't need to kill anyone that has health upgrade in one hit (so it does 120dmg on a direct hit), and have armor and turrets have a negative resistance, so it can do more.

    To anyone who will complain about it being overpowered against plain armor, consider that the mortar is harder to use against moving vehicles. Also consider that plain is, of course, plain. It's the worst armor in the game, it should be viable to kill easily.
     
  8. pickled_heretic

    pickled_heretic Member

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    i'm getting about a 10% probability of troll on my troll detection meter.
     
  9. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Every class should be able to fight off the other infantry classes, hartcounter
    RTS like balancing isnt realy entertaining if you are playing a FPS.
     
  10. Aquillion

    Aquillion Member

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    And that is why TF2 is the least popular FPS ever made.
     
  11. Empty

    Empty Member

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    Tf2 doesn't have hard counters, only soft ones.
    Even spies can kill pyros at melee range on fire with skill, the revolver or a lucky knife.
     
  12. PreDominance

    PreDominance Member

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    I've meleed heavies to death as sniper, I've stabbed pyros to death, I've burned sentries to death, and I've scouted soldiers. Every counter gives an edge, but it's NOT a rock-paper-scissors.

    Also, Tf2 needs more PR.
     
  13. communism

    communism poof

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    you just couldn't let it this thread die :/
     
  14. Empty

    Empty Member

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    Burning sentries and scouting soldiers isn't hard.
     
  15. TheAllmightyMighty

    TheAllmightyMighty Member

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    infantry should never survive a direct arty hit. I mean wtf do riflemen have 40mm steel plates over their head ? maybe make em a tid bit more inaccurate?
     
  16. blizzerd

    blizzerd Member

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    oh yea, and then let the ragdolls dance when a barracks is being artied to kingdome come and 4 or 5 engineers are able to keep it up

    every time you get out you die, like if the floor is a killbrush


    you walk out

    you die
     
  17. pickled_heretic

    pickled_heretic Member

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    for the two days i played tf2 (the free weekend), I never noticed soldiers as particularly difficult to kill with the scout. In fact, I felt like I had a pretty good chance against everyone but a pyro. The pyro was pretty much a hard counter to the scout, at least on all the maps I was playing..
     
  18. Brutos

    Brutos Administrator Staff Member Moderator

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    With the pistol scout will win on 1vs1 against a pyro. Heavy is the only class that is really hard to kill with a scout.
     
  19. Empty

    Empty Member

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    Which is hilarious because a good scout is literally the best counter for a pyro.
     
  20. blizzerd

    blizzerd Member

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    scouts aint got nothing un me
     

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